115,503 Commits over 3,959 Days - 1.22cph!
Fix double engine module on test map vehicle
Bumped priority of local player made instrument sounds (was -10, no -40)
Adjust lift obstruction sensor
Vehicle lift now aborts descent and retries later, instead of mercilessly crushing anything below it
removed battery debug text
New ferns meshes and prefabs
Fix NRE in Server_PlayNote when playing midi input and getting up off an instrument
Up max voice count to 128
Always hide repair button, never just disable interaction - clearer to the user, matches recycle button
Fixed vehicle lift lowering on chassis recycle
Pre-volume culling test backup
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Added a fast AABB from OBB method and a few different options for optimisation. Brute force seems to win though...
[D11] [Graphics] [#3206] Keycards match its colour when equipped and on the ground
[D11] Remaining Weapon Texture Resizing
[D11] Texture size tweaks to /Prefabs/NPC
Scene backup.
HoboBarrel static & alwaysOn variant prefab cleanup
[D11] Texture size tweaks to tools
[D11] Content/Building and Weapon Texture Resizing - A to D Weapons only.
Fix for instancing not working on certain objects like bushes
Enable burst compiler on foliage culling
[D11] Texture size tweaks to deployables
[D11] Texture size changes for the food folder
[D11] Forgot to check this in for the restart exe feature (2019.1 only atm)
[D11] Remove FPS & FOV buttons from Options - FOV is now set at 60
[D11][DTLS] Syncronized shutdown. Make sure the connection thread has finished and the DTLS instanced has been destroyed before exiting the gane.
[D11] ComponentItems - Texture Resizing
[D11] Texture build size changed for Building and Clothes folders
[D11] Texture Generic Folder - Reduced Texture Size
Merge from skeleton optimizations
[D11] Write keys to log fix.
[D11] Adds Matts ent cache changes
Switch back to .net 4.x (for modders)