115,742 Commits over 3,959 Days - 1.22cph!
Some boilerplate code + editor stuff
[D11][UI] Fixed issues with vending machine customer and vending machine admin
Implemented tips for full keyboard mode, numpad interaction
[D11] Fixed Broken Mushroom Cluster
[D11] + Quarry_a, Quarry_b, Quarry_c, LOD's tweaked
[D11] Mushroom LOD fix and prefab check.
[D11] LOD Distance tweaks to train yard assets
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[D11] Localisation updates from 2019.1 branch.
Fixed powerline_pole_a
Fixed errors on HapisIsland and Launchsite
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Fix for LODDitheringTransition in shader templates. Why so much repeated code? :(
GameTip uses RustText
Added Instrument Numlock GameTip
Fixed read-only errors in icebergs/sheets
[D11] + Bandit_Town LOD's tweaked
Fixed issue with follow bone
Fix getting wet in the cargoship hold
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FullKeyboard mode swallows all keys
FullKeyboard mode cancels on escape
FuilKeyboard mode works on static instruments
Moved music stage out of compound scene into a nested prefab
[D11] straighten out some differences in file location between our branch and the main hdrp branch.
Fixed static instruments using outdated prefab ids (fixes missing instruments in compound)
[D11] Re-enabling camera FX for console (except sky reflections which is borked) & Restart the exe when leaving a server (temp 'fix' until unloading/reloading assets between servers is working correctly)
static workbenches can no longer be player rotated
Updated binding array for all notes on static piano
[D11] Psn blocked list auth
Added deployable decay to deployed instruments
Added a music stage to compound chill zone with a few static instruments
[D11] Water Treatment, Water Well, Radtown, Mining Quarry Compound and Power Substation Big 1 SLOD Textures.
[D11][SERVER] Null Pointer fix
foliage rocks filter update, added GenerateCliffTopology to the gaea level world stack
New background videos
Updated horse background video
Reworked ALT and Mountain topologies for Damian
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