126,745 Commits over 4,109 Days - 1.29cph!
Disable AnimatorLOD in spectator builds
Disable occlusion culling when the render controller initializes
Hide spectator from snapshots
Disable foliage and decor refresh because they don't get rendered
Move the sky so it doesn't render weird
Update LODs when rendering CCTV, validate images properly too
Merge from elevator_block
Updated IO socket positions to match new model
Add support for multiple job assignments per client
Stripping down the CCTV render code
Close the game when the spectator client disconnects, if it auto connected to a server
Spawn spectator players in the sky (with noclip+god mode)
Build config for spectator client
Fix issues with connecting using the spectator build
Fix LocalPlayer not being set
Spectator clients can connect now, kind of
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Convars to start adding some quality settings
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
Fixed inside terrain antihack false positives at water treatment plant (instant death spots)
S2P
Disabled mip maps on terrain normal map to preserve detail (test)
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
Tweaked Powerplant radiation volumes, walking around the edges of the monument no longer results in high levels of radiation
Updated some old and incorrect/out dated item descriptions
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Merge from elevator_block
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Removed need for button collider check
Merge from elevator_block
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Changed layer of lift entity to deployed
WIP spectator networking stuff
Better accuracy when picking which button to highlight when raising/lowering elevator
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor
Remove built in menu option to call an elevator (mesh will need updating)
Don't allow auto turrets to retaliate against gun traps
Added trail connection points to various small monuments that didn't have proper road connection points before
Added trail road type, generated after both ring road and side roads have been created