reporust_rebootcancel

133,474 Commits over 4,293 Days - 1.30cph!

5 Years Ago
Deluxe xmas lights passthrough - in line with other lighting
5 Years Ago
Small sign can now be placed on deployables (boxes etc) Small sign strict volumes Small sign can now be placed at 90degree angles
5 Years Ago
ai data for moonpool pieces
5 Years Ago
merge from submarine
5 Years Ago
DungeonBaseInfo now contains a list of all DungeonBaseLink that belong to it
5 Years Ago
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5 Years Ago
Slightly better handling of swimming up into the moonpool (this needs more work, but it's a start)
5 Years Ago
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5 Years Ago
Cancel a gesture if a player changes equipped item
5 Years Ago
Fixed scrap heli damage texture, working now
5 Years Ago
Remove damage texture content from the scrap transport heli, since it was actually unused
5 Years Ago
Save on materials. Don't use a separate material anymore just to show full damage on gibs. Instead have the gibbable script apply the damage texture itself if it detects that a DamageRenderer is being used, reusing the shared material with instancing.
5 Years Ago
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI Added a button to copy the current phone's number into the clipboard
5 Years Ago
Fixed HAB not always showing damage texture correctly. Other minor damage tex edits.
5 Years Ago
Remove the "Cubicles" on Playground as a lot of them are missing prefabs and/or scripts
5 Years Ago
Fixing/improving some general issues with the vehicle damage texture systems.
5 Years Ago
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5 Years Ago
ai data for tube pieces
5 Years Ago
ai data for LShaped pieces
5 Years Ago
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5 Years Ago
merge from ai main
5 Years Ago
merge from submarine
5 Years Ago
Submarine gibs now show full damage on the damage texture
5 Years Ago
Changes to texture damage to make it more visible on the submarines
5 Years Ago
Adjusted sub damage protection + material edits
5 Years Ago
Add health-based damage texturing to both subs
5 Years Ago
Merge Main->Submarine
5 Years Ago
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5 Years Ago
For connect exceptions, show only the exception message in the console, not the whole stack
5 Years Ago
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
5 Years Ago
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
5 Years Ago
Missed file
5 Years Ago
Added AIInformationZone.Mege
5 Years Ago
AIInformationZone bounds encapsulation tests
5 Years Ago
Merge from render_scale
5 Years Ago
Added missing component on camera prefab
5 Years Ago
Catching if DLSS is not available
5 Years Ago
Merge from main
5 Years Ago
Updated reflex plugin
5 Years Ago
AI data for remaining modules.
5 Years Ago
Added AI data to first half of module segments
5 Years Ago
merge from submarine main
5 Years Ago
viewmodel arms on dancing using humanoid tests
5 Years Ago
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5 Years Ago
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5 Years Ago
WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
5 Years Ago
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
5 Years Ago
Add a couple of additional null checks to modular vehicle conditional refreshes
5 Years Ago
Radio list changes
5 Years Ago
Merge from main