115,945 Commits over 3,959 Days - 1.22cph!
More chassis visuals work
[D11] Fixes and tweaks to LODs
acoustic guitar offset notes fix
Restored bundle flags to pre-garry fucked everything up version
Show a status message in the console after pairing finishes
Disabled mesh compression on hair shapes
Exported out hair morph targets to individual meshes
Added a dilation method for resulting textures to fix artifacts.
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
[D11] LOD distance tweaks to holdable items
Restoring UpdateBundleAssignments
xylophone updates- ik positions, ik curve, player pose
player trumpet anim tweaks
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
Clean up local cache of skeleton hierarchy after applying skins - cherry picked from FP's skeleton_optimizations branch
Adding Prefabs.unity back in maps.bundle
Optimized world spawn when world is loaded from cache
Fixed detail UV1 option on a few shaders
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding
[D11] Wooden Cabin update.
[D11] Reverted quality settings checked in in error
Got rid of deprecated build modes
[D11] Merge with 2019.1 main
[D11] + Harbor_1 scene to prefab + LOD tweaks
Sound folder bundle restore
Fix for eyes clipping through ceilings when crouch jumping
Added world.streaming convar (false by default while we're testing)
Undo NeedsSteamDLC comment out
[D11] Missing Commit Files
[D11] Missing files from yesterdays crossplay commit.
Reapply main branch changes