reporust_rebootcancel

72,137 Commits over 2,952 Days - 1.02cph!

8 Years Ago
Daily merge from main branch
8 Years Ago
Fixed compile error
8 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
8 Years Ago
-rest of the jogging animations
8 Years Ago
Increased mountain noise amplitude to reduce probability of flatland worlds
8 Years Ago
Daily merge from main branch
8 Years Ago
Arctic biome test scene base.
8 Years Ago
-tweaked the eoka animations a bit; added some new player jogging animations; (still TODO: jog left/right)
8 Years Ago
Removed unused effects, moved GUIblur to bottom
8 Years Ago
Changed linux build options (test)
8 Years Ago
Adding missing files for Sonic Ether bloom and Colorful
8 Years Ago
Just added a check on the fog volume toggle
8 Years Ago
Added water fog volume in test scene, enabled via WaterEffects.cs
8 Years Ago
- Added Colorful and Sonic Ether's Natural Bloom (image effects) - Some tweaks sky dome prefab default settings - Post processing changes on the main camera prefab
8 Years Ago
Added forest density parameter to spawn handler Tweaked spawn handler forest noise
8 Years Ago
Merge from main branch (again)
8 Years Ago
Merge from main branch
8 Years Ago
Fixed ds compile error
8 Years Ago
Debug camera
8 Years Ago
Resource spawns as part of map load, not 5 seconds after
8 Years Ago
Added LinearFog effect
8 Years Ago
Major terrain generator improvements (still needs internal testing)
8 Years Ago
Changed default water level to always be at world height 0 Made splat map calculation favor sand texture a lot more if underwater
8 Years Ago
EAC launcher fixes
8 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
8 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
8 Years Ago
Daily merge from main branch
8 Years Ago
EAC launcher update
8 Years Ago
This should make swimming proper work
8 Years Ago
Fixed NRE in Reject
8 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map
8 Years Ago
Changed OnDestroy to OnDisable - because OnDestroy seems to rarely get called
8 Years Ago
-added the grenade view model with all animations
8 Years Ago
Error prevention
8 Years Ago
Moved all network group and subscription shit into the Facepunch dll Subscriptions now updated at the same time as network group Player's snapshot is now sent `full` Fixed game objects not destroying properly Added SpawnPoint class Replaced respawn coroutine - now linear Fixed player re-spawning twice Fixed inaccuracies in NetworkVisibilityGrid debug drawing Moved VisibilityProvider logic to Facepunch dll Removed INetworkable Removed MutedConnection logic Removed NetworkVisibility class
8 Years Ago
- Added some art test scenes - Added main camera alt prefab - Added a few particle/FX textures and materials (wips) - Added a selection of color grading lookup textures (mostly for funs)
8 Years Ago
Tweaked some calculations in TerrainNoise for further testing
8 Years Ago
Moving as much Networking stuff as possible out of game code
8 Years Ago
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
8 Years Ago
Made seed in SeedRandom public
8 Years Ago
Fixed console command network encoding being fucked
8 Years Ago
Revamped effect system to be more user friendly, network properly Fixed vectors/quaternions not being networked (!)
8 Years Ago
Removed rigidbody from Water prefab - because it doesn't need it and it might fix server perf
8 Years Ago
Removed noise parameters from terrain generator since they are now randomized from seed
8 Years Ago
Removed perlin noise class since it is no longer needed
8 Years Ago
Improved terrain generator (still needs internal testing) Made spawn handler use simplex noise
8 Years Ago
Restructured terrain noise code
8 Years Ago
Made simplex noise code somewhat less ugly
8 Years Ago
Daily merge from main branch
8 Years Ago
AI test scene