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126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
5 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
5 Years Ago
Searchlight can be repaired, pickup and reduced health
5 Years Ago
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5 Years Ago
network++ (Too many compatibility issues)
5 Years Ago
fixed missing front in EngineUI after Rohan's font asset changes
5 Years Ago
Merge from voicemute
5 Years Ago
Check if player is on kayak for paddle logic
5 Years Ago
Merge from main
5 Years Ago
Another rotation change for items with offset gibbable components
5 Years Ago
Unsaved
5 Years Ago
More car gib changes
5 Years Ago
Don't parent building block gibs More rotation tweaks
5 Years Ago
Spotlights now use electricity instead of fuel, require 10 power
5 Years Ago
If a player is text muted also mute their voice
5 Years Ago
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
5 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
5 Years Ago
Fixed reactive target output updating
5 Years Ago
Cherry pick 53796
5 Years Ago
skin approval
5 Years Ago
Subtracting 53795 and 52796
5 Years Ago
subtracting 53795 & 53796 - server startup errors
5 Years Ago
New benchmark demo
5 Years Ago
Cherry pick font asset changes
5 Years Ago
Compile fix
5 Years Ago
Merge from gib_pool
5 Years Ago
Merge from farming_optimisation
5 Years Ago
Use current flag instead of next (probably the same thing but this keeps consistency)
5 Years Ago
Refresh vehicle modules
5 Years Ago
Merge from main
5 Years Ago
Roll back module entity changes (causing merge issues)
5 Years Ago
Initial work on making reactive targets accept electrical inputs. One bug remains with chained targets. Due to engine limitations, reactive targets no longer decay (now same as pressure plates)
5 Years Ago
Increase maximum length of drain calculation
5 Years Ago
Show clone option by default when mousing over plants while holding RMB (save opening entity menu)
5 Years Ago
Gravity warning when connecting fluid entities will now be more accurate and take into account whether a prop is powered
5 Years Ago
Merge from main
5 Years Ago
Add missing files Set isReadable to false on TMP font atlases?
5 Years Ago
Add header above toolbar to show demo name and recorded date
5 Years Ago
Remove some hidden out of bundle references to the full fonts
5 Years Ago
StateDebugInfo now tracks state change type (enter/exit) and the world position at which the AI state changed.
5 Years Ago
Remove from benchmark list
5 Years Ago
Remove benchmark scene
5 Years Ago
Added StateDebugInfo, keep a history of the last 20 states and durations for a brain. (editor only)
5 Years Ago
Pulled HumanBrain / CH47Brain states out into partials instead of the main brain files, to make it clearer what's common and not. Removed some calculations on variables that never get used, distance checks, inverseloops etc. Some basic state cleanup.
5 Years Ago
Fix gib rotation
5 Years Ago
Fix LiquidContainer server NRE
5 Years Ago
missions baseline
5 Years Ago
Train tunnels progress / straight pieces / curves / stops
5 Years Ago
Disabling some of the usage of Hierarchy group outside of the editor
5 Years Ago
Puzzle 'simplelight' HDRP light fixes. Sat dish monument fixes. Sewer branch fixes. Moved sewer branch puzzle into lighting group to merge proof the custom stuff there Fixed new cliffs clipping into underground areas in sewer branch