115,979 Commits over 3,959 Days - 1.22cph!
player trumpet anim tweaks
[D11] +Second set of LOD tweaks, including fixes to hidden mesh renderers
Clean up local cache of skeleton hierarchy after applying skins - cherry picked from FP's skeleton_optimizations branch
Adding Prefabs.unity back in maps.bundle
Optimized world spawn when world is loaded from cache
Fixed detail UV1 option on a few shaders
[D11] +Big set of LOD tweaks, plus fixes to industrial doors overriding
[D11] Wooden Cabin update.
[D11] Reverted quality settings checked in in error
Got rid of deprecated build modes
[D11] Merge with 2019.1 main
[D11] + Harbor_1 scene to prefab + LOD tweaks
Sound folder bundle restore
Fix for eyes clipping through ceilings when crouch jumping
Added world.streaming convar (false by default while we're testing)
Undo NeedsSteamDLC comment out
[D11] Missing Commit Files
[D11] Missing files from yesterdays crossplay commit.
Reapply main branch changes
Merge from instruments again
Missed some cleanup things.
Airfield S2P
Recovered Airfield lighting groups & S2P
Removed embedded lighting from bunker prefabs again.
Added a maximum note length to the trumpet and flute
Wheel turning and steering working
Mark instruments as default blueprints (except acoustic guitar)
Merge instruments_cost_adjustment
Normals output is now correct.
Block all active key inputs when switching to an instrument