reporust_rebootcancel

116,070 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] [UI] Fixed localisation helper not checking inactive objects. More localisation fixes across prefabs.
5 Years Ago
[D11][UI] Improved gambling wheel win icon
5 Years Ago
Don't send login notifications to yourself Fix login notifications being sent when you die?
5 Years Ago
[D11] [UI] More localisation fixes across various prefabs/scenes.
5 Years Ago
[D11] Military_Tunnel SLOD
5 Years Ago
When bundle is preloaded, add results to object cache Show error properly if can't load a bundle Preload specifically Wait for preloading to finish in bootstrap
5 Years Ago
Translation and rotation fixed for cave models in a specific prefab. Caused by missing user data in the transition to 3ds max from unity
5 Years Ago
restructuring prefab hierarchy to fix a bug where LOD's were not loading correctly
5 Years Ago
·[D11][TRX] 6.5SKD FIX for FLZMA2
5 Years Ago
Do PrefabPoolWarmup before WorldSetup
5 Years Ago
Converted items.asset to bundle load Removed unsued classes
5 Years Ago
S2P lootpanel.recycler Phrases
5 Years Ago
[D11][TRC][PS4] {PS4} [TRC 4027] - Check Errors - TEST|4A4P4AC Compiling ssl/crypto to 6.5 sdk. Also lowered DTLS worker threads for clients ( probably doesn't even need the 4 i've given it )
5 Years Ago
merge from long_itemnames_notifications
5 Years Ago
Use a fresh steam ticket for changing notification settings Catch exceptions from websocket constructor so the server still boots if it fails
5 Years Ago
[D11] [UI] Fixed server issue with UITranslateText.
5 Years Ago
merge from PlayerPresentation
5 Years Ago
Player presentation example assets
5 Years Ago
PlaceCliffs cleanup
5 Years Ago
Enabled collision detection for greybox cliffs using decor topology
5 Years Ago
PlaceCliffs small fix
5 Years Ago
PlaceCliffs fixes and improvements
5 Years Ago
Fix for a rotation issue in caves entrance a
5 Years Ago
[D11] Launch Site SLOD + Sphere Tank SLOD
5 Years Ago
[D11] [UI] More localisation fixes in vending machines and leaderboards.
5 Years Ago
merge from RebindSkinnedMeshRenderer
5 Years Ago
[D11] [UI] Loading Screen Localisation Fixes.
5 Years Ago
cleanup
5 Years Ago
[D11] [UI] More localisation fixes.
5 Years Ago
check root bone is valid correctly transfer bounds
5 Years Ago
[D11[ Compound SLOD scene fix and SLOD for Satellite
5 Years Ago
NRE fix for cowbell & tuba viewmodels
5 Years Ago
[D11] Undo accidental prefab pools in PC editor
5 Years Ago
[D11] Undo accidental prefab pools in PC editor
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] [UI] More localisation fixes.
5 Years Ago
Updated asset fiddler to ignore editor and package folders
5 Years Ago
merge from main
5 Years Ago
Build timing Ensure incremental il2cpp is enabled
5 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
5 Years Ago
Added SLOD for compound
5 Years Ago
More guitar deploy changes
5 Years Ago
▄▆▌▇▇ ▍▆█▄▇▄▊▍ ▉▋▆▇▆ ▄▅▄▆ ▋▍▋▇▆ ▌▅▇▉ ▄▉▍▌ ▅▍▌ ▋▋▇██▇▍
5 Years Ago
Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
5 Years Ago
Remove some unused placeholder guitar sfx
5 Years Ago
▍▄▅ ▉▉███▉▌▅ █▅▉ ▍▋▊▋▍▉▉ ▆▄ ▉▇▌▌ ▇▄▅▄▄▍▌█▍▊▄ ▄▉▆▇▅ ▌▌▅▌▊▄▌
5 Years Ago
Delete unused scripts
5 Years Ago
Testing a guitar deploy fix
5 Years Ago
Remove old note sequences logic Disable autoplay on cowbell and tambourine
5 Years Ago
Merge from the latest vehicles work