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116,067 Commits over 3,959 Days - 1.22cph!

5 Years Ago
Improvements to collision damage code. No more jumping on your vehicle and hulk smashing it.
5 Years Ago
reverted heldEntity holster offset delay
5 Years Ago
fixed batteries losing charge on pickup fixed switch having invisible lights when off fixed switch showing power when no power was received
5 Years Ago
Final cargoship style 1. Rad barrel material fix.
5 Years Ago
DS Fix
5 Years Ago
recycler typo ( needs phrases )
5 Years Ago
restored pickup prevention for containerIOEntities that have an inventory
5 Years Ago
Backup
5 Years Ago
fixed spas12 weird worldmodel
5 Years Ago
fixed pink crossbow arrow during demos fixed weapons not showing fire animations in third person / non local clients fixed arrow pullback being invisible to non local clients
5 Years Ago
Added skinnable loading safeguards
5 Years Ago
Foliage spawner progress
5 Years Ago
Latest terrain generation, added post processing to grass and forest splats
5 Years Ago
[D11][UI][#3009] Fixed issue with giving stackable items to a full container. Fixed sfx playing on startup
5 Years Ago
[D11] Particle system optimisations
5 Years Ago
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc (Not finished)
5 Years Ago
Merge from /main/comp
5 Years Ago
[D11] Updates server cache sync error message
5 Years Ago
[D11] Updates server cache sync error message
5 Years Ago
[D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
5 Years Ago
[D11][#3025] Fixed issue with take all ignoring empty belt space.[#3049] fixed issue with skiping audio trigger for selected item description
5 Years Ago
vm pan flute
5 Years Ago
Added a unflattening test.
5 Years Ago
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
5 Years Ago
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
5 Years Ago
Change footstep check from swimming to head under water, to maintain surface sound effects
5 Years Ago
Bundle loading tweaks
5 Years Ago
[D11] Change server default fps to 30
5 Years Ago
[D11] Change server default fps to 30
5 Years Ago
[D11] Merge with main
5 Years Ago
Can't steal building-blocked christmas tree decorations
5 Years Ago
Merge from main
5 Years Ago
player flute running anim fix
5 Years Ago
[D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
5 Years Ago
[PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
5 Years Ago
[D11][UI] Added representative wheel to big wheel loot panel
5 Years Ago
Don't play footstep sounds when swimming
5 Years Ago
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
5 Years Ago
Fixed smoke signal effect not appearing most of the time
5 Years Ago
extra anchors on some cliffs to ensure no gaps
5 Years Ago
Improvements to baker. Testing baking of larger chunks.
5 Years Ago
Put skinnables in skinnables.preload.bundle On assetbundle load, async preload any bundles with "preload" in the name Added Filesystem.LoadAllFromBundle<t> Removed GameManifest.skinnables- load from bundle instead
5 Years Ago
Foliage spawns stones temporary settings - will rework when new art is ready for these
5 Years Ago
Another terrain anchor gizmo fix
5 Years Ago
Re-pathed small stones prefabs inside foliage_v3 prior to edits
5 Years Ago
Updated test cliffs anchors to have their pivots at the bottom
5 Years Ago
[D11] Asset fix
5 Years Ago
Time BuildFileIndex
5 Years Ago
Initial load of the bundles async + in parallel
5 Years Ago
[D11] [UI] More Localisation fixes in various prefabs/scenes.