116,067 Commits over 3,959 Days - 1.22cph!
Improvements to collision damage code. No more jumping on your vehicle and hulk smashing it.
reverted heldEntity holster offset delay
fixed batteries losing charge on pickup
fixed switch having invisible lights when off
fixed switch showing power when no power was received
Final cargoship style 1.
Rad barrel material fix.
recycler typo ( needs phrases )
restored pickup prevention for containerIOEntities that have an inventory
fixed spas12 weird worldmodel
fixed pink crossbow arrow during demos
fixed weapons not showing fire animations in third person / non local clients
fixed arrow pullback being invisible to non local clients
Added skinnable loading safeguards
Latest terrain generation, added post processing to grass and forest splats
[D11][UI][#3009] Fixed issue with giving stackable items to a full container. Fixed sfx playing on startup
[D11] Particle system optimisations
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc (Not finished)
[D11] Updates server cache sync error message
[D11] Updates server cache sync error message
[D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
[D11][#3025] Fixed issue with take all ignoring empty belt space.[#3049] fixed issue with skiping audio trigger for selected item description
Added a unflattening test.
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
Change footstep check from swimming to head under water, to maintain surface sound effects
[D11] Change server default fps to 30
[D11] Change server default fps to 30
Can't steal building-blocked christmas tree decorations
player flute running anim fix
[D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
[PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
[D11][UI] Added representative wheel to big wheel loot panel
Don't play footstep sounds when swimming
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
Fixed smoke signal effect not appearing most of the time
extra anchors on some cliffs to ensure no gaps
Improvements to baker. Testing baking of larger chunks.
Put skinnables in skinnables.preload.bundle
On assetbundle load, async preload any bundles with "preload" in the name
Added Filesystem.LoadAllFromBundle<t>
Removed GameManifest.skinnables- load from bundle instead
Foliage spawns stones temporary settings - will rework when new art is ready for these
Another terrain anchor gizmo fix
Re-pathed small stones prefabs inside foliage_v3 prior to edits
Updated test cliffs anchors to have their pivots at the bottom
Initial load of the bundles async + in parallel
[D11] [UI] More Localisation fixes in various prefabs/scenes.