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116,225 Commits over 3,987 Days - 1.21cph!

5 Years Ago
[D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
5 Years Ago
merge from main
5 Years Ago
circuit recomputation logic circuits recompute when wires are cleared/added removed OR switch short circuit detection
5 Years Ago
[D11] + Watch_tower_b Z fighting fix
5 Years Ago
[D11] Nature/Dunes, Natures/Ores + Nature/Piles
5 Years Ago
Log file/folder fixes
5 Years Ago
[D11] [UI] Temp fix for placement issues (Will still be broken for placing on terrain, currently investigating).
5 Years Ago
[D11] + Possible fix to Office_bld_a Z fighting
5 Years Ago
[D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
5 Years Ago
[D11] Assets\Bundled\prefabs\static LODs
5 Years Ago
[D11] Fix for unable to rotate items from building plan.
5 Years Ago
[D11] Building fixes
5 Years Ago
Added secondary network group subscription (this should currently not do anything)
5 Years Ago
revert a couple of prefabs which pulled in references to non-existent ambient sound lists, which seem to have been deleted from the main branch now anyway.
5 Years Ago
terrain gloss and splats rework
5 Years Ago
[D11] Adds quantisation to entity position/rotation to reduce network traffic.
5 Years Ago
Rust editor Time and Fog now persistent across sessions
5 Years Ago
[D11] barge_container_park - disappearing fix
5 Years Ago
Add more information to the pairing message, and truncate them if they're long
5 Years Ago
Fixed caragoship hull interior culling on low object quality
5 Years Ago
Apply vertex/alpha color functionality Added terrain blending SF
5 Years Ago
New grass meshes
5 Years Ago
Output console log file/folder before opening
5 Years Ago
Added mesh combining utility.
5 Years Ago
merge from tree_game (tree harvest minigame fixes)
5 Years Ago
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5 Years Ago
merge from /hold_to_drink
5 Years Ago
remove changed items list from buildinfo.json
5 Years Ago
[D11] Assets\Bundled\Prefabs\Static LODs
5 Years Ago
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
5 Years Ago
merge from main
5 Years Ago
Fixed small refinery placement on ice, rocks and uneven surfaces
5 Years Ago
Large furnace can be placed on world layer (rocks) again
5 Years Ago
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5 Years Ago
Assign some max concurrent notes Fix culling distance on held tuba Fixed a case where notes wouldn't end on remote clients
5 Years Ago
Fixed remaining materials Added missing textures
5 Years Ago
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
5 Years Ago
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5 Years Ago
Fixed SSR being forced always-on by custom shadergui
5 Years Ago
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5 Years Ago
Added template mat id + shader regen
5 Years Ago
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5 Years Ago
Don't voice limit cowbells
5 Years Ago
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5 Years Ago
Remaining MilTun & S2P Prefab fixes