116,225 Commits over 3,987 Days - 1.21cph!
[D11] + A bunch of fixes to objects that are either messing up on server, or transitioning through LOD's way too early
circuit recomputation logic
circuits recompute when wires are cleared/added
removed OR switch short circuit detection
[D11] + Watch_tower_b Z fighting fix
[D11] Nature/Dunes, Natures/Ores + Nature/Piles
[D11] [UI] Temp fix for placement issues (Will still be broken for placing on terrain, currently investigating).
[D11] + Possible fix to Office_bld_a Z fighting
[D11] Set up some missing LOD groups in Structures\launch_site and Structures\Fences_walls
[D11] Assets\Bundled\prefabs\static LODs
[D11] Fix for unable to rotate items from building plan.
Added secondary network group subscription (this should currently not do anything)
revert a couple of prefabs which pulled in references to non-existent ambient sound lists, which seem to have been deleted from the main branch now anyway.
terrain gloss and splats rework
[D11] Adds quantisation to entity position/rotation to reduce network traffic.
Rust editor Time and Fog now persistent across sessions
[D11] barge_container_park - disappearing fix
Add more information to the pairing message, and truncate them if they're long
Fixed caragoship hull interior culling on low object quality
Apply vertex/alpha color functionality
Added terrain blending SF
Output console log file/folder before opening
Added mesh combining utility.
merge from tree_game (tree harvest minigame fixes)
merge from /hold_to_drink
remove changed items list from buildinfo.json
[D11] Assets\Bundled\Prefabs\Static LODs
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
Fixed small refinery placement on ice, rocks and uneven surfaces
Large furnace can be placed on world layer (rocks) again
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Assign some max concurrent notes
Fix culling distance on held tuba
Fixed a case where notes wouldn't end on remote clients
Fixed remaining materials
Added missing textures
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
Fixed SSR being forced always-on by custom shadergui
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Added template mat id + shader regen
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Don't voice limit cowbells
Remaining MilTun & S2P
Prefab fixes