116,227 Commits over 3,987 Days - 1.21cph!
Can no longer research instruments
[D11] + structures\Military_tunnels_signage LOD Checked
[D11] + structures\industrial_structures - remaining models folder LOD
Fix not being able to change note on the flute properly
Mark tambourine play as non-looping
Fixed an IK target on the drumkit (a#)
Fix NRE in HTNPlayer.OnKilled
Fixed official server exception reporting
Fixed NRE in NPCPlayerApex.OnKilled
Fixed further errors and most noticeable visual issues
Possibly fixed NRE in debug.gesture
Show instruments in crafting menu in build
Change the command server port offset to reduce the chance of colliding with something else
Revert last change for acoustic guitar
Add option for bone aligner to use hard coded values
added hold auto-drinking to the water catcher drink button. scene2prefab, lootpanels scene.
[D11] Scale fix on Sentry + Red Door / LOD fix on Pipe_Pile_b
Fixed large number of prefab throwing errors
[D11] Remove burnt info from BBQ/Furnace/Campfire
[D11] Updated EntityMenu from codegen
projectversion.txt update
Reduced the popping when a deploy animation completes (affects guitars only)
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Changed instruments file path to /instruments/
Fixed and regen all shaders
Updated rust/std conversion tool to fix fog support, transparency, emission
Updated ASE Lit shader template to match HDRP/Lit; now has feature toggles in material + fixed a lot of issues
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Updated custom/lit set shadergui to include receive SSR settings
Scene backup.
Softened the red wall2 light & its emissive texture
Updated SavasIsland_koth helicopter spawning
Add a command to get the current time parameters
Reverted train track material
Fixed and optimized biome tinting
Limit the message queue so it can't grow forever
Add some convars to tune or disable the command server
Cleanup RelationshipManager
Imported properties from main for materials using rust/std-decal shaders