reporust_rebootcancel

98,485 Commits over 3,683 Days - 1.11cph!

6 Years Ago
backup
6 Years Ago
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
6 Years Ago
Misc tweaks to probe-ex
6 Years Ago
Merge from main
6 Years Ago
Fixed animals getting stuck in water / along the shoreline.
6 Years Ago
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6 Years Ago
Added client file cache corruption detection (+ automatic resolution)
6 Years Ago
Oak trees / meshes / textures / LOD's / prefabs
6 Years Ago
Viewmodel Clothing fbx files
6 Years Ago
Merge from main
6 Years Ago
Simplified cap mask setup on dye sets; no explicit uv1 or uv2, now automatic via hair collection type Optimized material property desc using shader property ID instead of name; adjusted material copy
6 Years Ago
ai.npc_enable 1 by default
6 Years Ago
switch compile fixes
6 Years Ago
Fixed warning Effect.Init - invalid entity. Cleaned up ai related convars.
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
First working version of hair cap mask assignment Enabled hair caps on all relevant skin materials Added new PlayerModelHairCaps component to head, torso and legs Tweaked player model rebuild material property block handling
6 Years Ago
Merged in ai branch
6 Years Ago
Default npc spawn settings
6 Years Ago
Codegen
6 Years Ago
Merged from main
6 Years Ago
Refactored squad management in an effort to combat stalling issue. Misc smaller improvements to ai.
6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Scientist NPCs disabled by default due to server instability
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
squad load balance tweaks
6 Years Ago
Improvements and performance in Squad Manager.
6 Years Ago
Fixed compile
6 Years Ago
Forgot these
6 Years Ago
Take Squad Manager off invoke and load balance it.
6 Years Ago
More on auto-balancing load balancers
6 Years Ago
Fixed some (legacy?) skins not being applied
6 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
6 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
6 Years Ago
Merge from main
6 Years Ago
chainsaw holster info
6 Years Ago
merge from main
6 Years Ago
skin approval
6 Years Ago
slightly less health on scientist NPCs
6 Years Ago
fix for weird sprint/aiming thing
6 Years Ago
Junkpile scientists disabled by default. Military tunnel scientists enabled by default.
6 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
6 Years Ago
Added a bit of aimcone to m92 for AI.
6 Years Ago
NPCs don't use foot ik
6 Years Ago
Merge from main
6 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
6 Years Ago
Small tweaks to junkpile scientist behaviour
6 Years Ago
Some fixes to old static prefabs - cosmetic/materials