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135,130 Commits over 4,324 Days - 1.30cph!

5 Years Ago
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5 Years Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
5 Years Ago
Bunch of AI data fixes
5 Years Ago
Added option to disable lighting for moonpool caustics.
5 Years Ago
Reduce reel in resistance and reduce strain amounts
5 Years Ago
Underwater lab glass is more transparent (missed in 63287)
5 Years Ago
Merge getWaveData_fix -> Main
5 Years Ago
AI path data fix
5 Years Ago
Adjust water depth params
5 Years Ago
Now showing the diving bubble FX when the duo sub begins to dive underwater
5 Years Ago
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5 Years Ago
Added support for the ambient bubble FX, shown when underwater. Refactoring some visuals code.
5 Years Ago
Duo sub cabin lights now working
5 Years Ago
Split out all the duo-sub-specific features into a SubmarineDuo subclass of BaseSubmarine
5 Years Ago
Fix filenames
5 Years Ago
Rename Submarine to BaseSubmarine
5 Years Ago
Reduce the spotlight's volumetrics if the player is in the sub, to improve their visibility out of the window
5 Years Ago
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5 Years Ago
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5 Years Ago
Removed the unused effect parameters from WaterOverlay. Not point in having things set in the inspector that don't have any effect.
5 Years Ago
Added ability for custom WaterOverlay settings to turn chromatic aberration on and off. Turned it off for in the subs - it made it particularly hard to read the dashboard gauges.
5 Years Ago
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5 Years Ago
Increase submarine headlight range
5 Years Ago
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5 Years Ago
Clearer headlight flag naming
5 Years Ago
Buncha changes to facilitate the new underwater lighting plan (light extinction agnostic)
5 Years Ago
Hooked up duo sub spotlight
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Modified the depth gauge textures to divide the numbers by 10. No-one's diving to 450 metres.
5 Years Ago
Fixed pump jack floating decals
5 Years Ago
Implemented submarine depth gauge, some refactoring the other gauges
5 Years Ago
Submarine speed edit
5 Years Ago
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5 Years Ago
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5 Years Ago
Added OceanOverrides.LightColor and LightColorMultiplier (0 = 100% underwater color, 1 = 100% sunlight color) to EnvironmentVolumePropertiesCollection
5 Years Ago
skin approval
5 Years Ago
Merge from reflex_update
5 Years Ago
Merge from main
5 Years Ago
Some more stripping down
5 Years Ago
More cleaning
5 Years Ago
Reduced maximum floor count of underwater labs by one
5 Years Ago
Underwater lab glass uses "Standard Refraction" shader
5 Years Ago
Toggle underwater lab window material render queue depending on wheter the camera is inside or outside of the underwater labs (hacky solution to get best of both worlds)
5 Years Ago
merge from submarine ai
5 Years Ago
2nd pass AI data
5 Years Ago
merge from submarine
5 Years Ago
Comment
5 Years Ago
Fixed underwater labs sometimes spawning partially inside terrain