116,227 Commits over 3,987 Days - 1.21cph!
Fixed Korean text being invisible on some buttons
Added buttons to open the log file + folder to console screen
merge from /hapis_reconnect
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
Rename StandardVehicleModule to BaseVehicleModule
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
Ignore item interaction if the parent canvas group is set to non-interactable
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
Exposed sharp keybinds to options menu
Added an audio.instruments volume convar (not exposed in settings yet)
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
Reword vehicle edit info message
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
Enable update while offscreen on the players body meshes while they are in third person (only if local player)
Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
Exception checking in UpdateHeldProps
Added a max concurrent notes field, set to 3
Stops the oldest note playing if a new note is played that exceeds this value
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
Edit "Modular Cars" inventory loadout
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Switch team UI coloring to always show offline players in grey, even if they're dead
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
Remove overriding of some health methods in the chassis
Reinstate vehicle edit UI after merge
Merge from Main -> Vehicles
Update vehicle edit UI prefab
Merge Vehicle UI branch back into Vehicles
UI now refreshes correctly when a new chassis is added to the lift while already looting
[D11] adds a script to stop import of c# scripts when in play mode
Material update from main
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Fixed converter emisison property not found on some materials
Debug manifest not loading
tuba world model culling early fix
[D11] Switch Physics to Multibox Pruning Broadphase
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
[D11] New optimised version of cache cleaner.
[D11] Changed to use correct function call.
[D11] Fixed Iceberg and Ice Lake
[D11] [UI] Fixed look at input prompt not showing correct icon based on platform.
[D11] Model Updates - Art Optimisation
[D11] - Updated game manifest (Josh)
[D11] Assets\Bundled\Prefabs\Radtown LODs
[D11] Checked models folders and set up LOD Group components on prefabs
[D11] + structures\office_buildings models folder LOD's applied etc
merge current fixes from /hapis_reconnect