reporust_rebootcancel

129,870 Commits over 4,232 Days - 1.28cph!

5 Years Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
5 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
5 Years Ago
Merge from main
5 Years Ago
Fix some client server issues when playing in editor
5 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
5 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
5 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
5 Years Ago
Use a new TimeCachedValue class to only update plant quality values every x seconds with a generic system
5 Years Ago
Lighthouses, junkyard & related mats & prefabs.
5 Years Ago
Better naming
5 Years Ago
Created SetChildComponentsEnabled<T> and moved all calls to that instead.
5 Years Ago
merge from cave_blance
5 Years Ago
S2P caves
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
merge from main
5 Years Ago
set berry clone icons
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Phrases again
5 Years Ago
merge from mixing table
5 Years Ago
Forgot to free pooled list
5 Years Ago
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5 Years Ago
Added an extension method to enable / disable all child TMP_Text components. Implemented it on various screens.
5 Years Ago
Updated blue berry desc token so it longer shares black
5 Years Ago
Added mixing table to food vendor at bandit camp
5 Years Ago
Fixed produced item being thrown to the ground when it wasn't part of another valid recipe (top tier items)
5 Years Ago
Add blueprint known check to mixing table UI mix button
5 Years Ago
Superior typo fixes
5 Years Ago
ore tea buffs
5 Years Ago
tea spawn changes
5 Years Ago
mixing table more forgiving deployment
5 Years Ago
phrases
5 Years Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
5 Years Ago
merge from door_open_blockage
5 Years Ago
merge from mixingTable
5 Years Ago
merge from main
5 Years Ago
network++
5 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
5 Years Ago
Cache temperature at position on the planter and access that from plants
5 Years Ago
Fixed some refresh issues
5 Years Ago
Merge from main
5 Years Ago
Disable vehicle push boxes by default on double door prefabs
5 Years Ago
Only update hostile note time string when it changes, saves string creation every frame Don't check if we're near a safe zone if we're already in a safe zone
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
5 Years Ago
Remove rainbow paddling pool skin description (wasn't used)
5 Years Ago
Merge from main
5 Years Ago
Remove rigidbodies from notify triggers on garage door and external high gates Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
5 Years Ago
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