112,253 Commits over 3,928 Days - 1.19cph!
[D11] [UI] Fixed interaction prompts having incorrect input icons.
[D11] [UI] Removed Debug.Logs from HudElement.cs. Added support for config B option to automatically change controller input icons to config B icon.
[D11][UI] The crafting queue will now keep track of the crated items in a list. Implemented swapping task around based on server
[D11][#350] cooked items should correctly place themselves in the container when consuming the last item of a stack. Implemented moving a crafting task the next to be done (server side)
Enabled incremental GC and added a bunch of convars
[D11] [UI] Thirst bar now flashes on each instance of attempting to sprint, and sprinting is cancelled if the player is unable to.
Conveyor unit buildings progress
Brought back the chipping on the Spas & MP5.
Grimed back up the sword & thompson spec.
Fixed more colour textures having a useless alpha.
[D11][Tutorial] Merge to latest #
35150
Fixed ErrorText exception no stop
[D11] [UI] Fixed code lock control inputs being incorrect on PS4.
[D11][Tutorial] bug #1735 [TUTORIAL] Map screen problems
excavator cover dressing pass backup
[D11] Restore RHIB in manifest
[D11] [Audio] Ensures release version of Ps4 crossvoice lib is checked in
[D11] [Audio] Ensure release version of PS4 lib is checked in
[D11][UI][#960] Navigate to scrap slot when placing items in Research table [#2045] fixed chair not been visible in crafting menu
excavator cover dressing pass backup
[D11] [UI] Fixed health, hunger, and thirst bars not showing preview values correctly when selecting items on belt bar or inventory panels.
[D11][UI][#839] Remove Crafting queue items on connection to server
[D11] [Audio] New PS4 TV/Headset routing.
[D11] [Audio] Mutes PS4 chat audio on Unity side, leaving the new TV/Headset routing audible....
[D11] [Audio] Latest CrossVoice PS4 settings... Audio now comes through headset but only in left ear... still WIP
[D11] [UI] [#1128] Changed how the skin picker gets list of skins.
[D11][Tutorial] Removed duplicate tutorial action in light fire event
Added MeshCollider pool for d11worldspawn objects
Use "full rect" mesh type on all sprites (except billboards)
Editor script to force "full rect" mesh type on all sprites (except billboards)
[D11] Fix controls for building context height adjustment