reporust_rebootcancel

124,861 Commits over 4,171 Days - 1.25cph!

9 Months Ago
merge from primitive_gm -> primitive
9 Months Ago
Fix compile error from using statement creeping in
9 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
9 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
9 Months Ago
Switched population to use the new horse prefab Ranches as well
9 Months Ago
Same treatment for deploy mask
9 Months Ago
Ensured idle animation mask includes all hand movements
9 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
9 Months Ago
adobe wall texture fixes
9 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
9 Months Ago
Reduce horse skidding sound volume
9 Months Ago
Armor slots UI/interaction
9 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
9 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
9 Months Ago
adjusted horse physics mat
9 Months Ago
horse skidding behaviour fixes and improvements
9 Months Ago
Merge from siegefx
9 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
9 Months Ago
Final prefab & related files.
9 Months Ago
Added jungle ClimateParameters
9 Months Ago
exported vm minicrossbow idle strings drawn back anim
9 Months Ago
Added jungle biome to terrain backend and shaders
9 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
9 Months Ago
Fix dodgy masks on idle state
9 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
9 Months Ago
Manifest
9 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
9 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
9 Months Ago
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9 Months Ago
Fixed terrain around train tunnel above / below ground connection
9 Months Ago
Skin Pass for knight armour set
9 Months Ago
Merge from main
9 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
9 Months Ago
Fixed mipmap tooltip.
9 Months Ago
Fix skin weights
9 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
9 Months Ago
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9 Months Ago
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9 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
9 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
9 Months Ago
LegsAnimator culling changes to support lods
9 Months Ago
Merge from main
9 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
9 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
9 Months Ago
Merge from main
9 Months Ago
Merge from cmBrainEnabled
9 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
9 Months Ago
Merge from main
9 Months Ago
Merge from demo_shot_improvements
9 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots