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6 Years Ago
OSX is 64bit
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6 Years Ago
Added a first set of the new rocks
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6 Years Ago
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
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6 Years Ago
Added a working OS X 64bit build, I'll try to fix the 32bit build next Moved the Test editor menu item to its own file
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6 Years Ago
Latest SteamNative.bundle, made everything universal 32 and 64 bit builds to debug the SIGILL issue further
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6 Years Ago
Module message (client -> server)
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6 Years Ago
Ignore OS X .DS_Store files
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6 Years Ago
Refactoring, simplification
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6 Years Ago
More refactoring - this one breaks everything :)
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6 Years Ago
Refactoring item system for simplicity
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6 Years Ago
WorldItem (and deployable) now spawns, networks properly
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6 Years Ago
Networking now provides own UIDs
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6 Years Ago
Visibilty managers Visibility Subscribers Visibility groups Snapshots on join
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6 Years Ago
Client inventory is now networked Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
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6 Years Ago
Shit server names
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6 Years Ago
Didn't save until I exited - empty prefab
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6 Years Ago
Big server browser changes, still pending a lot of stuff, but is functional Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one) Fleshed out steam library further
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6 Years Ago
Server Browser fixes
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6 Years Ago
Menu Tweaking
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6 Years Ago
Server browser functions (incomplete)
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6 Years Ago
server_console prefab was BULLSHIT (!)
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6 Years Ago
Brute debugging
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6 Years Ago
Still crashing with no gfx card, retrying
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6 Years Ago
Server crash - following a hunch
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6 Years Ago
Added server console window for -batchmode mode
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6 Years Ago
Server now calls EndAuthSession when client disconnects
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6 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
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6 Years Ago
Replace SSOA with AO - which is much much faster
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6 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
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6 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
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6 Years Ago
This shouldn't have been checked in
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6 Years Ago
Splashscreen/Icon
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6 Years Ago
More filename fixes
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6 Years Ago
Filename fixes
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6 Years Ago
Copy pre-reqs
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6 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
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6 Years Ago
Added prereq folder - for libraries that need to be added to builds
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6 Years Ago
Lets not open the folder every compile
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6 Years Ago
Fixes for compiling, added compile all
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6 Years Ago
Added Water
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6 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
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6 Years Ago
Added a few trees to testlevel
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6 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
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6 Years Ago
Added some trees
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6 Years Ago
Added some bushes
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6 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
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6 Years Ago
Possiblish 64bit fix
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6 Years Ago
Removed debug
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6 Years Ago
Missing from previous commit
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6 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
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6 Years Ago
'Using' now opens menus as you would expect
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6 Years Ago
Entity position ticking (no lerp yet)
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6 Years Ago
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects) Fixed fireplace/box etc not spawning properly
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6 Years Ago
IFDEF'd Steam stuff, made the game work without Steam in editor (optionally) entering game is faster now Fixed player prefab eyes
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6 Years Ago
Fixed client connect message not getting through properly
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6 Years Ago
Receive and use player's tick
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6 Years Ago
Dedicated server joining, debug view
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6 Years Ago
When making a server, if we're a client - auto try to connect. net.connect is now client.connect
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6 Years Ago
Main Menu Background is now an object in the main menu. This makes our lives a bit simpler here. Added server.start <LevelName> - which you can call from the main menu (client doesn't auto join yet) Added Empty scene - I couldn't find an easier way to just clear all entities (except for DontDestoy ones) Changed bow to not import materials TODO: NO MODELS SHOULD HAVE EMBEDDED MATERIALS!
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6 Years Ago
Refactored viewmodel loading to fit in the new prefab system
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6 Years Ago
Speed controlled by CBasePlayer
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6 Years Ago
Forgot movement prefab
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6 Years Ago
Added PlayerWalkMovement - based on the first person controller in the new samples
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6 Years Ago
Added client input route Heartbeats to server Input now uses the popup at the start of the game. If you don't like it you can suck my cock. Seperated some of the classes to CL_ SV_ and shared
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6 Years Ago
Fix crash if steam isn't running
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6 Years Ago
network debug statistics prefab
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6 Years Ago
Proper messaging where appropriate ifdef'd where appropriate
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6 Years Ago
Reformatting
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6 Years Ago
Refactoring Protolib now defines message id's Fixed bootstrap setting client/server mode the wrong way around Warning on connecting to server without Steam Client (instead of just crashing) Fixed burnable item config not being found
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6 Years Ago
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible
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6 Years Ago
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
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6 Years Ago
Cleaned up some code that was ported over from the old project
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6 Years Ago
Save player inv, metabolism Entity networking
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6 Years Ago
Entity saving/loading to protobuffers
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6 Years Ago
Added a few basic utility components and libraries
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6 Years Ago
Added FPS graph script
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6 Years Ago
Native libraries (latest build for Mac)
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6 Years Ago
Native libraries (I don't know what to do with the mac one)
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6 Years Ago
Steam Server join works
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6 Years Ago
Made the native libraries work on OSX and included libsteam_api for all platforms
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6 Years Ago
Steam Server basics
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6 Years Ago
Started server bindings
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6 Years Ago
This isn't needed.
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6 Years Ago
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
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6 Years Ago
Put the librust dylib in a bundle for Unity editor compatibility on OSX libsteam_api is also required by librust iirc, probably on the other platforms as well
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6 Years Ago
Added effects required by the resource nodes
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6 Years Ago
Moving network implementations to their own plugin
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6 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
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6 Years Ago
WIP networking
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6 Years Ago
Plugins Folder
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6 Years Ago
Added resource assets
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6 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
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6 Years Ago
Added vertexlit particle and tree billboard shaders
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6 Years Ago
Moved game and test scenes to descriptive folders
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6 Years Ago
Added the old terrain textures
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6 Years Ago
Cleaned JSON- made it our own
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6 Years Ago
Cursor Manager, managing cursor locking
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6 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
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6 Years Ago
Reintroduced the menu screen
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6 Years Ago
Fixed some warnings
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