reporust_rebootcancel

144,159 Commits over 4,413 Days - 1.36cph!

12 Months Ago
Missed files
12 Months Ago
Setup some basic steering wheel visual turning
12 Months Ago
Floating cities progress / visual test for the security tower area
12 Months Ago
oil rig legs fixes
12 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
12 Months Ago
added camera animation to mini crossbow reloading
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
12 Months Ago
Clean: remove unused static Tests: none, trivial change
12 Months Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
12 Months Ago
Clean: unused usings Tests: none, trivial change
12 Months Ago
Merge: from main Tests: editor builds
12 Months Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
12 Months Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
12 Months Ago
merge from discord_sdk_1.2
12 Months Ago
trawler ship materials and models progress
12 Months Ago
merge from hackweek_fps_logging
12 Months Ago
merge from menu_fps_cap_fix
12 Months Ago
merge from purifier_waterloss_fix
12 Months Ago
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12 Months Ago
Update x marker data for VineSwingingTree02 and 03
12 Months Ago
Merge from vine_data_fix
12 Months Ago
Updated battery search mission to require 3 batteries
12 Months Ago
Compile fixes
12 Months Ago
Merge from main (NPCTalking conflicts)
12 Months Ago
Merge from frontier_external_fixes
12 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
12 Months Ago
Merge from main
12 Months Ago
Merge from computerstation_reskin_fix
12 Months Ago
Merge from main
12 Months Ago
Merge from team_invite_changes
12 Months Ago
Fix auto turret auth not working
12 Months Ago
Merge from main
12 Months Ago
Resource dispensers respect max stack size
12 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
12 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
12 Months Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
12 Months Ago
Enabled R/W on a few collision meshes that need it
12 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
12 Months Ago
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12 Months Ago
Featured tab items ordering
12 Months Ago
Mass/health block tweaks
12 Months Ago
BBS duplicate name fix. Sails revert to closed on save load.l
12 Months Ago
Featured tab now spawns stuff