reporust_rebootcancel

130,738 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
1 Year Ago
Fix wolves slowing down as they flee
1 Year Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
1 Year Ago
Fix wolf jumping into cars
1 Year Ago
Fix wolves jumping into cars
1 Year Ago
Fix wolves jumping into cars
1 Year Ago
Disabled horse temp ragdoll for now Fixed dismounting
1 Year Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
1 Year Ago
Merge from main
1 Year Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
1 Year Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
1 Year Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
1 Year Ago
▌▊▊▌█ ▄▆▅▇ ▆█▋_▄▋▇▅▋
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
▋▉▌▄▊▉ █▅▌▋▉▊▇ + ▋▉▊▅▍
1 Year Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
1 Year Ago
Menu improvements. Additional RPC checks. Some refactoring.
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
█▇▄▄▇▇ `▅▅▄▊_▆▋▋█▋▍▆▇_▅▉▆▉▊█▉_▄▉▇▍▉`'▅ ▆▌▅▅▅▅▉▋ `▊▇▍▍▌▍▉▇▍▉` ▊▌▅ ▇▆ `▇▌▋▉▉.▇▋▌▅▉█▍▍▉▆▊▋▊▉▉▅▇▉▌▉()` ▍▋▊▋ ▆▊ `▍▍▊▋▇.█▉▄█▌▉▋█▇▍▊()` ▋▊ ▍▍▆▊▌ ▄▄▆▍ ▄▉▊▅▄ ▌▍▉▄▇▋▌▆▅ ▊▅▊▊ ▉▅█▊▇▍▍ ▌▇█ ▇▅▉▋▅█▉. █▌▋█▌█▌▍▇ ▍▋▋ ▋▉█▅█▉▄ ██▅ ▊▅▆ ▉█ ▅▍▋▄▋. `▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌). ▊▅▌▌▆█▄▋▌ ▄▅▅ ▄▉▉▇▆▅▋ ▌▇ ▅█▊ ▆▌ ▌▇▇█▄ ▄▋ ▆▇▄▊▌▆▉▌▄ ▋▊▊▋▋ ▅ ▆▌▇█▄▅█ ▉▋▆▊▇, ▉▋▇▇▄▅█▌▆ █▊▇▌ ▅▍▇▇▋▍█▅▋▄.
1 Year Ago
fixed lod1 uv1 for emissive broken
1 Year Ago
ballista - rigged base model export
1 Year Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
1 Year Ago
Implemented new ballista placeholder anims
1 Year Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
1 Year Ago
merge from main -> fix_monument_scenes_osx
1 Year Ago
Restored horse stamina Compile fix
1 Year Ago
ballista - added rigged mesh and anims
1 Year Ago
mini crossbow viewmodel animations edited
1 Year Ago
set up emissives and diffrent light colours + materials
1 Year Ago
qol_vendorlist_virtualitemicon -> main
1 Year Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
1 Year Ago
Phrases rebuild
1 Year Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
1 Year Ago
weapon mod refresh progress
1 Year Ago
Big code cleanup Ported over condition
1 Year Ago
codegen
1 Year Ago
▄▍▌▋▋ ▆▊▉▆ ▆█_▆▍▅█_▉▌▅▄█▄▄▄_▌▊▍▄▅▅▄▋▍_▅▅▉█▌▍▄██▄▊
1 Year Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
1 Year Ago
siege tower gibs fix. collision for new ladders
1 Year Ago
merge from fix_computer_station_invisible_lods -> main
1 Year Ago
Fix SERVER compile errors
1 Year Ago
Fixed incorrect text showing up on vendor list
1 Year Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
1 Year Ago
1 Year Ago
merge from hackweek_horse_rewrite
1 Year Ago
set viewmodel reinforced woodshield to use metal shield animations
1 Year Ago
codegen
1 Year Ago
merge from main (needs codegen)