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123,361 Commits over 4,171 Days - 1.23cph!

2 Years Ago
Added and Setup First Aid Cabinet Prop Prefab
2 Years Ago
deleted old 3p anim set
2 Years Ago
anim folder changes
2 Years Ago
override controller updates
2 Years Ago
brutalist skin creation gibs replacement list
2 Years Ago
merge from default_bp_changes
2 Years Ago
restoring 86637 default_bp_changes
2 Years Ago
brutalist building skin destruction gibs models /relink in prefabs
2 Years Ago
initial launcher 3p anims and override controller setup
2 Years Ago
Merge from main
2 Years Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
2 Years Ago
gave missile launcher worlmodel prefab correct collider bounds
2 Years Ago
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2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Merge Main -> Save241
2 Years Ago
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2 Years Ago
Merge HomingVsPlayerHelis -> Main
2 Years Ago
merge from parachute
2 Years Ago
Warning sounds in and working for all player helicopters
2 Years Ago
merge from bags_bottom_layer
2 Years Ago
merge from hotairballoon_deathscreen
2 Years Ago
ProceduralMapRail changes for testing
2 Years Ago
Radar lock/Radar warning audio WIP
2 Years Ago
gingerbread skin creation gibs replacement list
2 Years Ago
Merge from main
2 Years Ago
network++
2 Years Ago
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2 Years Ago
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI) Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
2 Years Ago
Homing missile launcher worldmodel
2 Years Ago
HAB's will now decay even if they are fully inflated if they are no longer moving (movement of less than 2m in between decay ticks) HAB's will decay even if they are "inside" if they are fully inflated (deflated habs can still be kept indoors) Stuck HABS will now get a periodic random physics push to try and dislodge them Should prevent HAB's getting stuck permanently on pylons/domes
2 Years Ago
Show sleeping bags on the bottom layer of the map view on the in-game map, but keep them on top on the death screen so they can still be clicked
2 Years Ago
Ease in hand IK using new SetOverrideWeight methods on PlayerModel
2 Years Ago
Cherry pick warning sounds
2 Years Ago
Remove unnecessary script from attack heli
2 Years Ago
Updated my inventory loadout with homing rockets
2 Years Ago
Fixed homing rockets not being able to lock onto player helicopters
2 Years Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely
2 Years Ago
Fixed flare FX behaviour problems
2 Years Ago
Minor flares edit
2 Years Ago
New flare use input for pilot. Uses up a flare and shows flare FX. No functionality vs. rockets yet. +Manifest.
2 Years Ago
Merge from main
2 Years Ago
Fix multidraw convar so it's enabled by default Cache meshes so we don't copy the same one to the GPU multiple times Add memory usage of multidraw buffer
2 Years Ago
Fixed some issues in the last commit
2 Years Ago
Don't do hand IK during the parachute deploy animation Added new SetParameterAnimatorBehaviour component, should be useful in the future
2 Years Ago
added anim for canopy with handles tucked in
2 Years Ago
radar lock alarm audio files
2 Years Ago
Add an extra shader param to StandardMap to overlay detail on the map
2 Years Ago
IK hands to handles (still a bit broken during the deploy, will fix next)
2 Years Ago
increased player input scale ( after dampening player anims)