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123,855 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Shader files.
2 Years Ago
Smoke files.
2 Years Ago
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2 Years Ago
Refactor gridcell slot lookup referencing.
2 Years Ago
Baseline
2 Years Ago
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2 Years Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
2 Years Ago
Fix GlobalNetworkHandler not picking up all entities when first loaded into an existing save
2 Years Ago
LookAtWeaponRack cleanup
2 Years Ago
some more cleanup and a potential NRE fix
2 Years Ago
Removed duplicate gibbable script from standing weapon rack
2 Years Ago
Merge from weapon_racks
2 Years Ago
updated textures and materials
2 Years Ago
manifest
2 Years Ago
proto gen
2 Years Ago
merge from main
2 Years Ago
some cleanup
2 Years Ago
Merge from elevator_io_display_fix
2 Years Ago
merge from transparent_footstep_fix
2 Years Ago
Merge from building_skin_tier_fix
2 Years Ago
Merge from sewer_branch_water_fix
2 Years Ago
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2 Years Ago
S2P mining quarry monuments
2 Years Ago
S2P monuments containing pumpjacks
2 Years Ago
trainyard tweaks
2 Years Ago
Improved animation transition when deploying parachute quickly after jumping
2 Years Ago
Server compile fix
2 Years Ago
Show a dedicated first person canopy
2 Years Ago
Fixed screen shake of any parachute affecting every player in network range
2 Years Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Fixed regression causing all random variants of the abyss suit to show at once
2 Years Ago
2 Years Ago
Reduced attack heli speed and agility
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
2 Years Ago
Merge from airpatch_media
2 Years Ago
Merge HeliDamageTexture -> Main
2 Years Ago
Fixed DamageRenderer and EmissionToggle scripts not handling the case where a material has other properties set elsewhere. Fixes attack heli headlights and damage texture interfering
2 Years Ago
A minor formatting fix
2 Years Ago
Reinstate damage texture for attack heli
2 Years Ago
General rocket trail FX
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Overwrite libsqlite3.so if it already exists
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cleanup
2 Years Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
2 Years Ago
Add `supportsComputeShaders` to client performance analytics
2 Years Ago
Fix menu slider for "building distance" not having correct translate phrase
2 Years Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)