reporust_rebootcancel

123,741 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
2 Years Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
2 Years Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
2 Years Ago
Dynamic ribbon stuff
2 Years Ago
frontier convex roofs re-export
2 Years Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
2 Years Ago
HAB armor prefab with client/server distinction for colliders
2 Years Ago
manifest
2 Years Ago
specific collider mesh for HAB door
2 Years Ago
HAB armor files
2 Years Ago
merge from texture_copy_editor_error
2 Years Ago
merge from jackhammer_3p_fix
2 Years Ago
merge from industrial_assetpool
2 Years Ago
network++
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Also show the "no ammo" crosshair if there's no gun at all
2 Years Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
2 Years Ago
Crank up the "tape dust" briefly if just took damage
2 Years Ago
Increase cathode "tape dust" effect based on heli health fraction
2 Years Ago
Small mouse button icons added to the attack heli UI
2 Years Ago
UI plane distance fix
2 Years Ago
Subtract previous commit, doing a simpler fix
2 Years Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
2 Years Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
2 Years Ago
More attack heli UI fixes
2 Years Ago
Attack heli range indicator now always functions
2 Years Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
2 Years Ago
Removed most of the junk on my test map
2 Years Ago
Moved test map spawn point
2 Years Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
2 Years Ago
Fixed WeaponRack compile and simplified code
2 Years Ago
Mesh candidate. Scene backup.
2 Years Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
2 Years Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
2 Years Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
2 Years Ago
Hold E to pickup backpack instead of opening the radial menu
2 Years Ago
merge from BoatsAtWorldEdge
2 Years Ago
protobuf conflict fix
2 Years Ago
merge from main
2 Years Ago
materials and texture setup basic mesh setup
2 Years Ago
merge from spinner_tugboat_fix
2 Years Ago
merge from clan_chat_emoji_fix
2 Years Ago
cherrypicking convex roof corners fix
2 Years Ago
merge from weapon_racks
2 Years Ago
Reapplied changes stomped in 85756
2 Years Ago
Ideal container when picking up and right clicking backpack
2 Years Ago
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld` Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable` Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
2 Years Ago
Further display clarity improvements.
2 Years Ago
Analog TV filter resolution increase for better large-screen clarity.
2 Years Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.