reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Resize and reposition AI_Lower AIZ
2 Years Ago
codegen
2 Years Ago
merge from main, conflict fix
2 Years Ago
merge from missile silo
2 Years Ago
Generate
2 Years Ago
Protobuf fixes
2 Years Ago
Scrap trucks at the junkyard now destroy themselves if they're taken out of the junkyard
2 Years Ago
▇▉▆▋▇▉▆▊ ▉▋▄▋▅▅▊▄ ▄▉▄▍ ▄▆▋▇▋▄▇▊▅▌ ▊▌▅▍▊▆▌ █▋ ▍ ▉▆▊▆▌█ ▍▌█ ▅▌▊▌▋▌▅ ▌▌ ▄▆▆▉█▋▅ ▆▊▆ ██▆▉ ▋▄█▋▉█▉▆▅ █▆ ▄▄▍ ▄▇▄ █▇▍ ▇▉▋▍ ▋▍▅ ▉▋▊█ ▄▌ ▆▍▌ ▇▄▊▇▇▋▅▋▇█ ▋▅▅▇▅▍▄ ▇▆ ▆▆█▄▉▇▍ ▉█▄. ▆▅▋▍ ▆▍▄▌▄ ▊▉▇▄ ▊▆ ▆ ▍▇█▉ █▍ ▉▄▋▉▍▄▅▄▇▆ ▋▋▅▇▍ ▅▍ ▇▅▅ ▄▊▊▌▆▋ ▋▆▇ ▊▄ ▌▉▇▉▋▆▊▄▍▊ ▍▆▇▊▇▉▍ ▇▌ ▇▄█ ▆▌▌▇▍▇ ▅▇▌ ▊▋▆▌▅▌▌▆▍▇ ▇▅█▄ █▇ ▆▍▆▌▍▉▆▍ █▆█▊▇▇▆▌▊ ▌▆▉▄▋▅ ▋▄▅▌ ▄▋▆▌▋█▍▊ █▌█ ▍▅▉▆▇▌▇▆▌▊ ▄█▉▊ ▋▌ ▆█▋▉▋▌▊ ▅▅▆█. ▊▅▇▊ ▌▍▅▍ ▅▄▌█▆▇▌▆▆▍ ▇▋▅▄ (▉▋▆▊▇▊▄▉▇) ▄▅█▋▄█▍▆█▇ ▋▊▌█▄█▆▍▉▇ ▆▌▉▇▊▉▊.
2 Years Ago
▌▋▅▅▍▍▍ ▅▆▊▌█▅▉ ▉▅▋▊▍▌▊ █▆▇█▅▋▌ ▇█▉▄▌ ▌▊▄▇ ▇ ▆▆▆█ ▍▍▆ ▋▍ ▌▅▋▉▇▊▅▆ ▇█▌▋▌▅▅ ▌▋▅ ▋▉▆▍
2 Years Ago
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
2 Years Ago
Merge from more_map_markers
2 Years Ago
Office lighting WIP
2 Years Ago
Removed Sprint as well, now only AltLook key
2 Years Ago
Electrical box moves to match lighting tweaks.
2 Years Ago
Finalized entrance area lighting FX prefab tweaks.
2 Years Ago
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own.
2 Years Ago
Removed duck button option for alt moves
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from cpu_affinity_commands
2 Years Ago
Fix conditional compile causing unreachable code
2 Years Ago
merge from main
2 Years Ago
merge from cpu_affinity_commands
2 Years Ago
Intensity to 12 (NMS)
2 Years Ago
Fire fixes & iteration
2 Years Ago
Bounce light tweaks inside FX prefab for shifted props.
2 Years Ago
Emissive texture to Bilinear instead of Mitchell. Less haloing.
2 Years Ago
Lighting prefab backup
2 Years Ago
Near plane & bias tweaks for door leakage.
2 Years Ago
Added new computer cabinets to the scene Scene2prefab
2 Years Ago
Optimized the office elevator prefab's lighting setup.
2 Years Ago
New computer cabinet variants Added emissive and color mask
2 Years Ago
merge from main
2 Years Ago
Fixed ability to set process priority with IL2CPP on windows
2 Years Ago
█▊▉▇█▄▉▉▅ ▉▊█ ▍▆▌ ▉▉▆▌▍▅█ ▇▍█▋▉█▍█▇
2 Years Ago
Prefab backup. Minor tweaks on lighting prefabs/mats.
2 Years Ago
merge from ComputerArrowKeys
2 Years Ago
Fixed network read thread spinning unless decrypt queue is at capacity
2 Years Ago
AI_UpperRight scientist spawners
2 Years Ago
AI_UpperRight cover first pass and added some missing move point data
2 Years Ago
merge from main
2 Years Ago
merge from cpu_affinity_commands
2 Years Ago
merge from gameplay_metrics
2 Years Ago
Merge from main
2 Years Ago
▊▌█▊▉▋▋ ▄▉▋ ▄▆▍█▋█▄▅ █▍█▆▅█▅▇
2 Years Ago
Updating Shotgun Ammo World Model Prefab
2 Years Ago
Setup Shotgun Ammo World Model Folder Prefab Setup/FBX/Materials/Textures/Col LODS Next
2 Years Ago
refreshing the splats and topology maps with the latest monument changes
2 Years Ago
mlrs vehicle static prefab, emissive off material HLOD setup for ferry terminal distance tweaks to some cover props so they don't get bundled into future HLOD gens fixed an offset on logistic warehouse LOD4
2 Years Ago
AI_UpperRight initial setup and first pass of movement data