reporust_rebootcancel

139,794 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Compile fix
2 Years Ago
2 Years Ago
Further changes to LODing
2 Years Ago
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2 Years Ago
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2 Years Ago
Additional Bradley AI data
2 Years Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
2 Years Ago
More aggressive chase behaviour
2 Years Ago
Add heavy scientists to spawns
2 Years Ago
Logging Refactor
2 Years Ago
subtracting tc_reskin_storageadaptor_fix - compile
2 Years Ago
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2 Years Ago
merge from tc_reskin_storageadaptor_fix
2 Years Ago
merge from binoculars_nre_2
2 Years Ago
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2 Years Ago
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2 Years Ago
Truck models progress
2 Years Ago
Bradley Heavy Scientist prefab & initial setup.
2 Years Ago
Bunch more wip spawn setup/functionality
2 Years Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
2 Years Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
2 Years Ago
Egressing cargo ship on save will continue to leave the map after load
2 Years Ago
2 Years Ago
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2 Years Ago
player update. double barrel shotgun anims set exported after edits
2 Years Ago
fully greyboxed worker house and master house
2 Years Ago
Merged topology/build zone fixes
2 Years Ago
wip spawn handling
2 Years Ago
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2 Years Ago
Swapped legacy sink over to serverside. It's sync position anyway
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed storage adaptor not working after reskinning a tool cupboard
2 Years Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
2 Years Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
2 Years Ago
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2 Years Ago
Fixed error in junkpile during sink and destory method when in editor
2 Years Ago
Move scientist code to a separate bradley file while I'm at it
2 Years Ago
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2 Years Ago
Additional scientist spawning functionality.
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from motionblur-wind-fix
2 Years Ago
merge from moonpool-reflection-fix
2 Years Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene