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139,529 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
2 Years Ago
harbor 2 path topology
2 Years Ago
Harbor 1 path topology take 2
2 Years Ago
Sprint and air control torque
2 Years Ago
Cherry pick harbor 1 topology sets
2 Years Ago
Harbor 1 docking path set topology
2 Years Ago
12 range FX.
2 Years Ago
atlassed crate materials / models
2 Years Ago
merge from Minigun_2024
2 Years Ago
Refactoring, three-wheeled bikes now also support sprint torque
2 Years Ago
merge from cargo_dock_loot_respawn
2 Years Ago
merge from bradley_scientists
2 Years Ago
merge from save248
2 Years Ago
restoring 95312
2 Years Ago
many bugfixes and balance
2 Years Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
2 Years Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
2 Years Ago
Added prevent movement volumes to all crane staircases
2 Years Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
2 Years Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
2 Years Ago
Add a convar to toggle LOS detection methods
2 Years Ago
harbor 2 s2p
2 Years Ago
added missing fishing net collider to harbor2 floating containers area
2 Years Ago
Remove unnecessary list newing Remove a debug.log
2 Years Ago
s2p all
2 Years Ago
tweaked albedo for better lod popping
2 Years Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
2 Years Ago
updated collision to fit the model
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
removed erroneous screen mesh, set cctv desk to world layer
2 Years Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
2 Years Ago
resized cctv controls texture to 1024
2 Years Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
2 Years Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
2 Years Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
2 Years Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
2 Years Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
2 Years Ago
enabled read/write on the sat tube convex mesh environment volumes
2 Years Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
2 Years Ago
Added environment volumes to portacabins to prevent snowy props in them
2 Years Ago
fixed floating barrel in small rig
2 Years Ago
Reverted mesh lod changes :)
2 Years Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
2 Years Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
2 Years Ago
Codegen
2 Years Ago
Added boolean to allow cargo to dock to any harbor that it comes across
2 Years Ago
subtracting 95312 merge from save248 - critial error on joining world
2 Years Ago
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2 Years Ago
Allow repeat docking command