reporust_rebootcancel

139,436 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Removed a few sneaky logs Codegen
2 Years Ago
Mere from main
2 Years Ago
Merge main
2 Years Ago
re-enabled detail layer on distant crates LOD
2 Years Ago
Fixed flickering on overgrowth billboards
2 Years Ago
merge from save248
2 Years Ago
oilrig's S2P
2 Years Ago
network++
2 Years Ago
merge from silo_elevator_door_fix
2 Years Ago
merge from Minigun_2024
2 Years Ago
merge from save248
2 Years Ago
Server startup fix
2 Years Ago
Add a ladder volume to harbor_crane_static S2P both harbors
2 Years Ago
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
2 Years Ago
Missing meta file
2 Years Ago
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
2 Years Ago
Fix top elevator opening it's doors incorrectly when the elevator is called to the bottom floor and is already on that floor (again)
2 Years Ago
Potential fix for some elevator doors in NMS not working after a server restart Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes This was resulting in a new, overlapping door getting spawned every time a server saves/loads
2 Years Ago
Comment out ping estimator editor spam
2 Years Ago
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2 Years Ago
Attack FX iteration
2 Years Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
2 Years Ago
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
2 Years Ago
Adjusted rotation of static crane on harbor_2
2 Years Ago
phrases
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
merge from fix_ping_estimation_null_tags
2 Years Ago
merge from fix_server_demos_disk_quota
2 Years Ago
compile fix
2 Years Ago
Merge main -> Bikes
2 Years Ago
Subtract 94930, there is now a more general sign fix
2 Years Ago
merge from Minigun_2024
2 Years Ago
merge from Minigun_2024
2 Years Ago
compile fix potential startup fix
2 Years Ago
Codegen
2 Years Ago
Fixed rotation viewing vector zero
2 Years Ago
checked in main
2 Years Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
2 Years Ago
merge from main
2 Years Ago
merge from Minigun_2024
2 Years Ago
merge from save248
2 Years Ago
merge from crowdin_fix
2 Years Ago
Wrote system to cull least active zone if danger zones overflow cache
2 Years Ago
Heli now filters its targets based on the danger of the zone they are in
2 Years Ago
fixed minigun shot sound with high ping
2 Years Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
2 Years Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
2 Years Ago
Update CrowdinUpdate.exe with some extra error handling
2 Years Ago
minigun ammo type fixes ( heli/turret )