reporust_rebootcancel

139,900 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
2 Years Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
2 Years Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
2 Years Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
2 Years Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
2 Years Ago
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2 Years Ago
merge from fix_spectate_health_flicker_2
2 Years Ago
merge from tutorial_reclaim_fix2
2 Years Ago
merge from cargo_improvements_may_24
2 Years Ago
Scientist AI tweaks
2 Years Ago
merge from tutorial_flesh_gather_fix
2 Years Ago
merge from fix_trophy_drop_headbag
2 Years Ago
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2 Years Ago
Improvements for the nexus player position map marker on the server browser
2 Years Ago
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2 Years Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
2 Years Ago
player update. exported/setup 3p bolt rifle anim set
2 Years Ago
Updated default values for treewind component
2 Years Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
2 Years Ago
Updated to latest
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
2 Years Ago
Initial checkin of speedtreeintegration2 branch
2 Years Ago
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2 Years Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
2 Years Ago
Enabled snapping on simple light and connected speaker
2 Years Ago
Industrial conveyor can now be placed upside down again
2 Years Ago
Fixed sprinkler guide mesh scale
2 Years Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
2 Years Ago
Fixed counter snapping pivot issues
2 Years Ago
Fixed components being flipped upside down when placed on walls facing south/north
2 Years Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
2 Years Ago
Fix compile error from namespace
2 Years Ago
merge from effects_pooling_warmup
2 Years Ago
merge from sprinkler_drain_fix
2 Years Ago
merge from cabooselights_fix
2 Years Ago
merge from reduce_server_tags/compact
2 Years Ago
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2 Years Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
2 Years Ago
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2 Years Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
2 Years Ago
set up vm minigun to use viewmodel renderer
2 Years Ago
set up vm paddle to use viewmodel renderer
2 Years Ago
Weapon rack setup for new size
2 Years Ago
Zones positions now properly follow parent
2 Years Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
2 Years Ago
fixed scale issue on military flamethrower.worldmodel