reporust_rebootcancel

138,637 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Force update passthrough UI when switching between an input/output handle
2 Years Ago
Use async loading to load the menu+game+engine UI in parallel
2 Years Ago
Clamp angular velocity y
2 Years Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
2 Years Ago
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2 Years Ago
Fixed auxiliary outputs messing with how we calculate power drain
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Fix container Ids Manifest
2 Years Ago
Compile fixes, player animator update
2 Years Ago
Merge from main (stomped animator changes, will need to be regenerated)
2 Years Ago
Merge from cine_anims
2 Years Ago
Compile fixes
2 Years Ago
talk_06 anim settings fix
2 Years Ago
Merge from main
2 Years Ago
Change blocksize convar from bytes -> MB
2 Years Ago
Add integral
2 Years Ago
Bike roll stabilisation work
2 Years Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
2 Years Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
2 Years Ago
codelock placement
2 Years Ago
Fixed memory cell power passthrough being showed on both outputs
2 Years Ago
tweaks to screw placement on texture group 03
2 Years Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
2 Years Ago
screen material
2 Years Ago
extra material screen and uploaded crate models
2 Years Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
2 Years Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
2 Years Ago
vm sks attachment and ironsights
2 Years Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
2 Years Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
2 Years Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
2 Years Ago
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2 Years Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
2 Years Ago
Extra AI data
2 Years Ago
Final tweaks for brutalist church
2 Years Ago
oilrigs S2P
2 Years Ago
set dressing level 3 rooms
2 Years Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
2 Years Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
2 Years Ago
player update. set up torch, skull torch and divers torch.
2 Years Ago
Exposed the total number of boxes and tweaked their spawn order
2 Years Ago
Merge from main
2 Years Ago
scaled down creeping trees in junkpiles by 25%
2 Years Ago
harbor_2 S2P
2 Years Ago
Bunch of harbor_2 fixes
2 Years Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
2 Years Ago
switched to rendererlod
2 Years Ago
manifest
2 Years Ago
container double door files