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108,451 Commits over 3,867 Days - 1.17cph!

4 Years Ago
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4 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
4 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
4 Years Ago
compile fix
4 Years Ago
cleanup sleepers when a puzzle resets
4 Years Ago
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4 Years Ago
teamsize fixes
4 Years Ago
refining greybox set - stairwell and surface building
4 Years Ago
invite nre fix
4 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
4 Years Ago
Disabled miltuns again for debug
4 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
4 Years Ago
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4 Years Ago
Don't let delivery drones fly underwater
4 Years Ago
overgrowth materials color tweaks
4 Years Ago
Updated dungeon_grid_test scene to also spawn the full intersection
4 Years Ago
Fixed stairwell code regression that was causing corridors not to connect perfectly
4 Years Ago
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4 Years Ago
Tweak speeds, tighten timeouts since they were excessive
4 Years Ago
Using int shader property ids instead of strings.
4 Years Ago
Make delivery drone motors spin CW and CCW instead of all the same way Assign sounds to the other drone so it doesn't spam NREs
4 Years Ago
Remove conditional networking for market terminal orders (Maybe fix for "waiting for x deliveries" message not appearing?)
4 Years Ago
Added a DisableWithMainMenu script, added it to the quit and suicide confirmation panels so they close properly if closing the menu with them open.
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
More motion vector fixes, some tidy up and fixes. Added the ability to opt out of system.
4 Years Ago
Fix player position marker not scaling correctly on map views (MapInterface had a MapScaleIndependent component added onto the marker)
4 Years Ago
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
4 Years Ago
Removing unused corridor prefabs
4 Years Ago
merge from main
4 Years Ago
adding stairwell elevator, refining other pieces
4 Years Ago
Stairwell bottom piece socket update
4 Years Ago
Prefab updates to support stairwell pieces
4 Years Ago
Code changes to support stairwell pieces
4 Years Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
train tunnels stairwell pieces greybox and test scene
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Fix player position not showing on the market UI... but why does the marker change size with zoom?
4 Years Ago
Fix issue where the shop details panel can be partially seen when first opening the market UI
4 Years Ago
Disable market UI RPCs when playing demos
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Add padding below the shop title
4 Years Ago
Delivery fee is now per quantity bought (According to the order UI - not the stack size. Selling stacks of stone wouldn't cost 1000 times the delivery fee) UI improvements to show when you cant afford the order+delivery fee
4 Years Ago
Allow zero quantity in market UI sell orders Changing amount of one order resets other orders to zero quantity Zero quantity switches the buy button to disabled
4 Years Ago
compile fix
4 Years Ago
wounding death NRE fix
4 Years Ago
Fixed a hole in terrain
4 Years Ago
reclaim/respawn toasts, reclaim terminal informs user of overflow