128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed compass highlights not working
                
                
                
                
             
         
        
        
            
            
            
                
                Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime
Move refactoring / cleanup
                
                
                
                
             
         
        
            
            
            
                
                Removed idle sfx animation events from horse breathe idle
Adjusted/cleaned up sfx animation events on new horse animation idles
                
                
                
                
             
         
        
            
            
            
                
                Merge from industrial_json
                
                
                
                
             
         
        
            
            
            
                
                Display parsing errors as warnings instead of errors when importing conveyor JSON
                
                
                
                
             
         
        
            
            
            
                
                Removed physics from the client-side player_corpse_new, plus bug fixes
                
                
                
                
             
         
        
            
            
            
                
                fixed foundation side walls not appearing during creation phase
fixed blocks with multiple gib instances not obeying transform/rotation ( stairs)
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
                
                
                
                
             
         
        
            
            
            
                
                lorry_trailer wip material setup
                
                
                
                
             
         
        
            
            
            
                
                Dual client/server var for ragdollmode
                
                
                
                
             
         
        
        
            
            
            
                
                Fix bag quota counting too many bags
Added toast when you assign a bag to another player
                
                
                
                
             
         
        
            
            
            
                
                Finished porting "Core/Hair" to Rust Standard shader backend
                
                
                
                
             
         
        
            
            
            
                
                use old upgrade sounds when creation effects are disabled
                
                
                
                
             
         
        
            
            
            
                
                Change "bag gifting" option to from "friends" -> "teammates"
                
                
                
                
             
         
        
            
            
            
                
                added effects.creationeffects convar (default true)
debug.log cleanup
fixed a few leaks
fixed a bug where some creation effects would be at 0,0,0
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from building_skins_3
                
                
                
                
             
         
        
            
            
            
                
                Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
                
                
                
                
             
         
        
        
            
            
            
                
                Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
                
                
                
                
             
         
        
            
            
            
                
                Start cleaning up code and move to properly named branch
                
                
                
                
             
         
        
            
            
            
                
                Fixed a couple of shader compile errors when certain features are active
                
                
                
                
             
         
        
            
            
            
                
                Use a separate convar for server ragdoll physics mode - ragdollmodesv
                
                
                
                
             
         
        
            
            
            
                
                set culling off on plywood material to fix leaky shadow maps at lower settings
                
                
                
                
             
         
        
            
            
            
                
                some tweaks to floor colliders
                
                
                
                
             
         
        
            
            
            
                
                Refactor server emoji to use FileStorage, uses less IO
                
                
                
                
             
         
        
            
            
            
                
                Fixed server provided emoji not working (broken several refactors ago)
                
                
                
                
             
         
        
            
            
            
                
                Converted ragdoll and corpse to support both Client- and Server-side setup.
                
                
                
                
             
         
        
            
            
            
                
                Merge fixes
Fixed some tooltip changes on vending admin panel
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from more_map_markers
                
                
                
                
             
         
        
            
            
            
                
                Merge from building_skins_3
                
                
                
                
             
         
        
            
            
            
                
                Merge from tooltip_cleanup
                
                
                
                
             
         
        
            
            
            
                
                Resend respawn info to the client when a bag is renamed
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed toggling team leader markers via eye icon not immediately hiding/showing team leader map markers
Fixed delete button appearing when hovering over team leader markers
                
                
                
                
             
         
        
            
            
            
                
                Player model and LOD setup
                
                
                
                
             
         
        
        
            
            
            
                
                Force enable text on tooltip to maybe fix missing tooltips text in builds
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed non-shipping container gibs getting tint colours
                
                
                
                
             
         
        
            
            
            
                
                Fixed physics troubles with buoyancy and positioning
                
                
                
                
             
         
        
            
            
            
                
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                Fix shipping container blocks randomising colour when the server loads
                
                
                
                
             
         
        
            
            
            
                
                Work in progress for:
- Player corpse and ragdoll are no longer separate. The corpse is also the ragdoll. No more issues with corpse vs. ragdoll position not lining up.
- Simulate ragdoll movement on the server side and sync to clients. This means good behaviour on server-side sim objects like vehicles.
- Can revert to the old system for now by setting physics.serversideragdolls to false.