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139,657 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Minigun ammo backpack fixes/cleanup
2 Years Ago
setting up asset zoo scene for snow setup ahead of time
2 Years Ago
exported latest minigun ammo backpack
2 Years Ago
MonumentIsland_Bradley test scene
2 Years Ago
Added Minigun 4K Textures
2 Years Ago
deleting unused coaling tower models/prefabs that were redundant
2 Years Ago
Updated snow effect material config
2 Years Ago
added dynamic_container_style 1/2/3 prefabs
2 Years Ago
Compile fixes
2 Years Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
2 Years Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
2 Years Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
2 Years Ago
Tried to fix broken swing bridge animation
2 Years Ago
Fixed weird cargo movement bug
2 Years Ago
Added cargoship save support Ran protobuf
2 Years Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
2 Years Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
2 Years Ago
Set up proximity manager for harbor 2 First pass swing bridge
2 Years Ago
Harbor 1 ladder and parent triggers
2 Years Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
2 Years Ago
Initial docking path for harbor_2
2 Years Ago
First attempt at spawn near for docking command
2 Years Ago
Item setup
2 Years Ago
fixes
2 Years Ago
Merge from main
2 Years Ago
updates
2 Years Ago
Moon pool crane textures
2 Years Ago
Merge from main
2 Years Ago
Fixed fuel generator aux inputs draining power
2 Years Ago
Cargo decides what harbor to dock at based on spawn distance
2 Years Ago
Cargoship now moves around the island anti-clockwise
2 Years Ago
Re-added cargo notifier to harbor2 Scene2Prefab
2 Years Ago
Rounded upkeep timer minutes
2 Years Ago
baseline
2 Years Ago
merge from main
2 Years Ago
Changed upkeep timer format
2 Years Ago
player update. CNY spear entity edited so it sits in the player hands correctly
2 Years Ago
Added container drop off ground decals in both harbors
2 Years Ago
refraction material
2 Years Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
2 Years Ago
Check scientist target move distance is within a suitable distance from bradley
2 Years Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
2 Years Ago
fixed clipping issue
2 Years Ago
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2 Years Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
2 Years Ago
CanSeeTarget can now take a source position offset, used to check move points.
2 Years Ago
ao on tools
2 Years Ago
moon pool crane texturing
2 Years Ago
Refactor
2 Years Ago
Remove now unused LOS offset code