reporust_rebootcancel

139,691 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
2 Years Ago
moon pool crane phys shape adjustment
2 Years Ago
moon pool crane lods and phys
2 Years Ago
Log error if unique ^ prefix is found in tags before commpressing
2 Years Ago
Completely remove throttle based movement on approach. On rails style movement instead
2 Years Ago
manifest
2 Years Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
2 Years Ago
Reposed Burlap Headwraps to match updated player rig
2 Years Ago
Fixed tesla coil draining 0 power on small batteries
2 Years Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
2 Years Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
2 Years Ago
Change nexus favorites to use favorites.cfg
2 Years Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
2 Years Ago
Second screen light & AmbientLightLOD
2 Years Ago
Merge from main
2 Years Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
2 Years Ago
64px instead of 128px
2 Years Ago
Canvas fix
2 Years Ago
Top screen & icon optimization.
2 Years Ago
Reposed burlap shirt to match updated player rig
2 Years Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
2 Years Ago
minigun viewmodel exported with ammo belt
2 Years Ago
Removed a bunch of throttle lerps and rotation lerps when docking
2 Years Ago
Fixed deferred decal not blending specular
2 Years Ago
edited minigun world model anims
2 Years Ago
snow effect asset - updated color alpha value to be 1.0
2 Years Ago
Deploy & recall smoke grenade usage (convar'd)
2 Years Ago
Screen stuff & related shader+files.
2 Years Ago
backup
2 Years Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
2 Years Ago
fixes
2 Years Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
2 Years Ago
Move hash & status from server tags -> rules
2 Years Ago
Reposed burlap pants to match updated player rig
2 Years Ago
Minigun ammo backpack fixes/cleanup
2 Years Ago
setting up asset zoo scene for snow setup ahead of time
2 Years Ago
exported latest minigun ammo backpack
2 Years Ago
MonumentIsland_Bradley test scene
2 Years Ago
Added Minigun 4K Textures
2 Years Ago
deleting unused coaling tower models/prefabs that were redundant
2 Years Ago
Updated snow effect material config
2 Years Ago
added dynamic_container_style 1/2/3 prefabs
2 Years Ago
Compile fixes
2 Years Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
2 Years Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
2 Years Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
2 Years Ago
Tried to fix broken swing bridge animation
2 Years Ago
Fixed weird cargo movement bug
2 Years Ago
Added cargoship save support Ran protobuf
2 Years Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command