200,673 Commits over 4,171 Days - 2.00cph!

Today
call init on vhacd Paramters props to get legit default values
Today
pilot pack sitem description
Today
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
new_menu2 -> main
Proposed fix for notifications
Remove logs for main
Today
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
new_menu2 -> main
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
Today
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
Today
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
Today
Cherrypicked 127704
Today
restore m_EnterPlayModeOptions
Today
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
Today
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
Today
Adding extra bone to pilot hazmat mask tube
Today
Update from Pilot cinematic
Quick Join - Prevent local 'last connected' data from being overwritten by steam
Gameobjectlod burst cloth on pilot hazmat
Added helmet mat to lod3 of pilot hazmat
Merge from tugboat_toot
Configure max horn time and rate limit
helmet cinematic material fixes
Today
Reduce terrain alpha cutoff range to 400
Today
Fixed ambient lighting when switching between items in your hotbar
Merge from main
Merge from compass
Today
Added Pilot Hazmat Cinematic Textures and Materials
Needle now moves when tapped during admire animation
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
Today
Added cinematic textures and material for the pilothazmat backpack
Today
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
Today
update from main
Updated patterns
Today
updated pilot hazmat lod albedo texture
pilot hazmat icon update with latest textures
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
Today
menu UI sounds decent WIP
Pilot helmet texture updates, cleanup
Updated material lods with latest textures
Today
merge from tugboat_toot
Today
merge from pilot_hazmat_dlc
Today
Merge from foliage_transmission_shadowing
Today
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Today
Merge from main
Today
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
Today
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
Today
update to ejector chair
Today
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Today
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