200,673 Commits over 4,171 Days - 2.00cph!
Merge from foliage_transmission_shadowing
Foliage rebake (encoding fix)
Fix encoding issue, remove no longer used shaderglobal
Fixed the store general tab messed up nav buttons
Updated the scroll selection to a 'most visible section' approach, feels better in most cases
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map)
Fixed incorrect bag count being sent to player when they assign one of their bags to another player
Possibly fixed some issues with modifiers not calculating time properly
Codegen to fix compile errors
Test convars to try and track down bugs with notifications (in builds only)
Safely await notification handling rather than fire and forget
Better hashcode to test ui notificiations against
Properly await backend updates
Fix notification empty icon not centering after empting a set of notifications
Added new store content
Some localization fixes
Flip notfications so the latest notification is at the top and not the bottom
Introduce a new Rust Plus modal rather than trying to do everything with a single button
Pipe existing systems to the new button
Remove old button and code
Fixed placeholder texts in the gesture menu
Removed the shadows from the wheel sprite and use trueshadow instead
Steam inventory text wrapping fixes
Fixed store featured extending when the timer texts are too long
Simplified how the scroll view is populated
merge from fix_icon_generator_hide_during_render -> main
Fixed cart showing on top of the social menu
Pilot Ejector Seat - Added cinematic 4K Textures for media
Fixed featured weekly skin not generating its icon color
Add button to force the tutorial
Add quit tutorial button (why did we not have this)
Fix NRE when store hero tries to roll video too early
Ensure store hero always preloads after the store
Update HideDuringRender of the camper van prefab as an example
Fix HideDuringRender not being copied from the source prefab to the rendered icon
- add matching of GameObjects based on name from the source -> target prefab
Added a dismisser to the menus chat
Opens with the chat keybind
Fixes
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
Tweaked skin viewer road sign jacket
merge toggleable weapon stats display to main
Update: refactor occlusion loop to be friendly for batching
Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job
Tests: none, no functional changes for now
Pilot Final Textures and Materials
Add options to view toggleable weapon mod stats adjustments
Code cleanup and reordering
Enabled r/w to 8 models.
Hopefully this will remove a good amount of the warnings in the client when joining a server.
Fixed wearables being removed when selecting a new item
merge from fix_icon_generator_hide_during_render -> main