196,477 Commits over 4,110 Days - 1.99cph!

4 Days Ago
Even dumber compile errors.
4 Days Ago
more wip
4 Days Ago
new_menu -> aux3
4 Days Ago
compile fixes
4 Days Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
4 Days Ago
WIP: still some weird y rotation offsets
4 Days Ago
merge from new_menu
4 Days Ago
Weekly skins countdown widgets
4 Days Ago
Fix debug camera not tracking the correct object when playing back demos
4 Days Ago
Fixed text wrapping issues for the featured limited skin
4 Days Ago
Fixed store tab navigation not changing button states
4 Days Ago
marge from party_system -> main
4 Days Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
4 Days Ago
Network++
4 Days Ago
Codegen
4 Days Ago
heli_crash_canyon -> main
4 Days Ago
Ensure helicopter cant crash at canyon c
4 Days Ago
naval_update -> scientist_rhib
4 Days Ago
main -> naval_update
4 Days Ago
Terrain deploy volume
4 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
4 Days Ago
4 Days Ago
Merge from main -> party_system
4 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest
4 Days Ago
Remaining biomes in climate.
4 Days Ago
Fix compiile error
4 Days Ago
Ignore invites for a party you are already in
4 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
4 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
4 Days Ago
General store background crossfade when focused on pack categories
4 Days Ago
Limited tab scroll view
4 Days Ago
Added a debug command to print the weekly skins
4 Days Ago
Merge from trimmed_asset_warmup
4 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
4 Days Ago
Fix some prefab issues from older merges
4 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
4 Days Ago
Minor cleanups Minor cleanups from main More cleanups from main Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps
4 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
4 Days Ago
Minor cleanups More minor merges from x86-64 Move HTMLPanel related files together Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons Implement cubemap seam blending for HDR cubemaps More minor cleanups
4 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
4 Days Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
4 Days Ago
merge from macos-water-fixes
4 Days Ago
merge from findactivewaterbodies_optim
4 Days Ago
fix server compile
4 Days Ago
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4 Days Ago
more sun configurableness
4 Days Ago
Store limited tab scrollview
4 Days Ago
Fixed flex grid vertical height