200,673 Commits over 4,171 Days - 2.00cph!
UI_SteamInventoryCrafting init NRE fix attempt
Added remaining COL mesh to food market barge shell
Fixed store price tags being cutoff with some currencies
Cherry pick back from the duplicate branch, wtf plastic
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
NPC statements now copied over too
Stop tabbox allocating every frame
Updated floor and ceiling wp pack store assets
Update: add "Server.UsePlayerTasks" feature switch
- also submitting updated ResetStaticFields
Tests: turned it on and off in the editor and validated in profiler
Fixed some init issues when clicking on store sub items
Fixed medieval showcase tile not having a price tag
Pilot hazmat lod material/textures
Phantom moved items from
127520
Context menu changes so it doesnt spawn offscreen when right clicking party member
Also gave it a min size so it doesnt shrink too much
Merge from ammocontainer_garbage
merge from hardcore_refresh
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat
Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
Fixed NVG looping sfx getting lost when modifying other clothing
Updating from media_projects
Updating media_projects with latest changes
Update spawned viewmodel with same skin colour as preview model
Footer party can only draw a maximum of 6 party members
Spawn a player model instead of a BasePlayer
Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview
Turn the spawned player model 180 degrees
Add an Image component to the button used in this scene and populate it with the item icon
Codegen so that the static fields in this scene are handled by domain reload
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering
Can click on party member to DM them
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Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
Add a loading wheel in the connection modal when you click on a server (for the image)
Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
Don't show enter code option if already authed.
Lock now shares auth list instead of separate list.
Transfer code with auth list.
Can now see how many players are in a servers queue in the browser list
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
If the party changed, update the party footer even when the friend list is not visible
Added a leave button when right clicking on yourself
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)