200,673 Commits over 4,171 Days - 2.00cph!

Yesterday
merge from new_menu
Yesterday
UI_SteamInventoryCrafting init NRE fix attempt
Yesterday
Added remaining COL mesh to food market barge shell
Yesterday
Fixed store price tags being cutoff with some currencies
Yesterday
Missed a file
Yesterday
Cherry pick back from the duplicate branch, wtf plastic
Yesterday
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
Yesterday
NPC statements now copied over too
Yesterday
Stop tabbox allocating every frame
Yesterday
Updated floor and ceiling wp pack store assets
Yesterday
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
Yesterday
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
Yesterday
Pilot hazmat lod material/textures
Yesterday
Post node data copy
Yesterday
Phantom moved items from 127520
Yesterday
Pre node data copy
Yesterday
merge from main
Yesterday
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
Yesterday
Merge from ammocontainer_garbage
Yesterday
phrases
Yesterday
merge from save270
Yesterday
merge from hardcore_refresh
Yesterday
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
Yesterday
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
Yesterday
Merge from main
Yesterday
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
Yesterday
Merge from main
Yesterday
Fixed NVG looping sfx getting lost when modifying other clothing
Yesterday
Updating from media_projects
Yesterday
Updating media_projects with latest changes
Yesterday
merge from new_menu
Yesterday
Chat menu mask fixes
Yesterday
Update spawned viewmodel with same skin colour as preview model
Yesterday
Footer party can only draw a maximum of 6 party members
Yesterday
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
Yesterday
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
Yesterday
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Yesterday
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
Yesterday
Add a loading wheel in the connection modal when you click on a server (for the image) Optimise connection modal - only regrab data if its a different server to the one you currently have loaded in the modal
Yesterday
PlayerBoatLock cleanup
Yesterday
Merge from wheel_lock
Yesterday
Don't show enter code option if already authed. Lock now shares auth list instead of separate list. Transfer code with auth list.
Yesterday
Can now see how many players are in a servers queue in the browser list
Yesterday
Merge from main
Yesterday
Compression and mipmaps on UI.FriendAvatarGradient so the avatar masks look better
Yesterday
If the party changed, update the party footer even when the friend list is not visible Added a leave button when right clicking on yourself
Yesterday
Add some extra padding
Yesterday
new_menu -> main
Yesterday
Better rustplus button
Yesterday
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)