201,879 Commits over 4,171 Days - 2.02cph!
Added topology painting test
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Updated Mavis serve, exported & added events
Finished up topology painting
Updated Serve anim, edited anim events
Added serve to controller - need to fix throw for multi racket characters
Switched to bone for the ball - can be either left prop or ball
Updated error report urls
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
Baked / painted all required CraggyIsland info, is now a fully working custom map
Merge from custom-map-backend
- WIP loading/saving changes
Tweak rendering distances
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Updated skinning on Mavis
Additional error logging in SoundManager
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
Potential SoundManager NRE fix
* Added CNavArea.GetIncomingConnections( NavDir )
* Added CNavArea.GetAllIncomingConnections()
* GMPublish: Removed the need for steam_appid.txt
* Fixed Hammer making Steam show you as playing Garry's Mod
* Added navmesh for gm_flatgrass
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
Trying an alternative height map encoding
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing
- Improved cursor handling in TextEntry for Ctrl+Left/Right
- Improved the logic for AI squads in multiplayer (still needs some work)
- Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities
- Cleaned up the code for Lua timers
- Added VProf support to a bunch of functions
- Player view smoothing now works properly when walking up stairs with a custom step size
Fixed NREs in water on server
Removed the need for WorldSetup
Removing sound object recycling (we will do better than this)
Reenable the sound player on the torch attack effect again
Increased health of sheet metal
slightly increased cost of sheet metal
Backup before I ruin the grass.
Fixing a build error on Linux and OSX
Ignore spawn handler position
Silly me, doing it all complicated
More texture size limits
Runtime texture names
Adding burlap headwrap 2 models, textures, etc.