199,490 Commits over 4,140 Days - 2.01cph!
Put the Z distance check back in
Changed logo file from CMYK to RGB
Always clamp FOV to a valid range
Entity object list maintain
Entity object list maintain
Added UI\Newest Textures folder and In-Game UI textures.
Missing serve meters in UI\Newest Textures\In-Game.
building up temple grass mesh
Buffers for the Special Meters.
TopTier part folder cleanup
Atlased toptier, combined previously separate meshes to reduce drawcalls
New batched meshes
merge from building_atlases
Mavis flying anims - batch 2
Building prefab updates to the new stability + construction socket backend
No more StabilityPinPoint
Push back time, dist and slide rate now pulled in from config file
autoturrets won't aggro on eachother if shot by errant rounds
AK47 mesh update (now component meshes)
Added LODs to database
Added textures & materials
AK47 - Updated vm reference source with new meshes
Added all LODS base maya file
- more laser link wip testing
- Fixed Money Bags enemy ability. It now sets the entities loot table to have 100% chance to drop cash (and doubles the cash value)
- Bouncers now show their own name instead of Booze Burner
- Added BaseEntityCollider script that can be used to forward hit messages to the owning BaseEntity, so a single BaseEntity can have multiple hit colliders
- Both ends of the LaserLink can now receive damage
m249 viewmodel + worldmodel + sounds/special fx
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FOR FUCK SAKE WIP planet
FOR FUCK SAKE add light attenuation to subsurface shader
!A simplex noise script
!A planet script
FOR FUCK SAKE planet prefab
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
FOR FUCK SAKE background camera script, added a condition to avoid error spam
- Fixed the 1 pixel border on death screen
LOD management. Fucking this off though for something else.
Ramp construction socket (used for roof)
Mavis flying anims - batch 2
- Model post processor now sets material name setting
- 138 materials that got generated as a result
New crosshair focus special meters, deleted yellow buffers.
updated ak47 lods maya file
updated ak47 material values