199,481 Commits over 4,140 Days - 2.01cph!
FOR FUCK SAKE playership cleaning/aiming laser
FOR FUCK SAKE town with skubox
added grass mesh to temple court, texturing
added blog banners, added grass mesh to temple court
Fixed special bar size re-added yellow buffers.
Shutter, embrasure and window bar prefab updates for the new socket features
merge from building_atlases
Changed the way the city editor works.
fixed most napalm extinguishing right after spawn from helicopter rockets
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Window shutter sockets work like doorway sockets (placement rotation)
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
SocketHandle for window bars, embrasures and shutters
Fixed mismatch between volumes under water and refraction
Fixed specular below water; added underwater shader
Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
StatLinkerOperations WIP
Added Vital stat Type
AttributeType now either Primary and Secondary
StatCollectionSettingsEditor updates
StatMeasurement refactor
Fixed stack overflow due to scribscribing to the wrong stat value event ;x~
Updated debug view to show primary/secondary attributes and vitals
Fxied StatSettingsWrapper giving Vitals the wrong base value
Managed config file cleanup
Managed config file cleanup
Fixed Difference stat linker operator
Merge from stats_organisation
Stat collections updated for all species (with human values, so expect stupid movement speeds)
fixed some issues with the attachments being offset on the m249
ak47 ironsight target tweaks
- Fixed weapon anchor error
maxthreads convar defaults to 8