197,425 Commits over 4,110 Days - 2.00cph!
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Added AntiAliasing GraphicsOption
Added draft protection/fight back goals data
Fixed double click delay being too small
Renamed optiosn class partial
Added UnitIsTargettingMeCondition (ew)
Updated ThreatLevelConsideration to pull data from senses
Fixed entity vis query ignoring entities with triggers as colliders
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks
Started adding mouse driven front end
Remove dead units from UnitCollections
- Quick leaderboard testing class
Updated Owl controller - now has multi height smash and can transition from hit to run
Updated all species unit collection params data
Unit reproduction code split to partial
UnitCollection draft impl
Moved fields out of PlayerCamera+Input, exposed double click delay time in params
Owl controller has smash blends
trainyard/canyon/watertreatmentplant/tunnels update/backup
ready to place prefabs
more folder refactoring
powerplant update/backup
ready to place prefabs
folders refactoring
- Fixed bug with level generation when restarting
- Weapon switch ability button now shows the correct button text when using gamepad
Special meter sounds
Ingame text notification sounds ("great serve", etc)
Footsteps, bodyfalls, and racket sounds for Igor
Wing flap sounds for Owl
Improved footscuff sounds
- Slowed down glue projectiles
- Fixed gamepad button display text for pickup weapon
Automated Linux DS Build #193
- Increased player acceleration from 1800 to 4000 (*****THIS'LL BE A MANUAL MERGE CONFLICT LATER*****)
- Increased size of enemy mini map markers
- Reduced spawn budget for smallest rooms
forgot to commit these materials
added ADS animations for the viewmodels
Automated Windows Build #193
Automated Linux Build #193
Prioritise GMA contents over stock VPKs (whoops)
- Reduced speed of spikeys
- Increased size of all enemies