197,429 Commits over 4,110 Days - 2.00cph!
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds
- Applied new movement to spikeys
- Added an alarm sound effect when low on portal energy
Unit death changes, added anim bool and secondary state blah blah blah
optimized bear model LODs
- Rooms can now specify a random range for how many weapon drops to assign to it's enemies
- All invidivudal enemies have had chance to spawn weapons set to 0
- Lowered crates chance of weapon spawning
Fixed floor grill thinking it was a door
updated phrases
Elvis - Smash main update, added smash body & stretch source
Elvis - Smash main update, added smash body & stretch
Fixed issue with BehaviourChain not completing properly
Fixed flee destination calc being stupid
Disabled ragdoll behaviour on animators entirely
Added InCombat bool param to base animal anim controller and human controller
Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
- Increased number of loot crates per room
- Loot crates have less chance of dropping ammo
Fixed standard blend layer shader bugs in lower LODs
More flexibility in shader framework
Tweaked distribution of rocks and bushes
Value noise decor placement parameters are now exposed in the inspector
-removed debugging message
Automated Linux DS Build #191
Refactored racket stuff. Mavis and cowboy have their own racket scripts
Added event to serve
Automated Windows Build #191
Automated Linux Build #191
Fixed a multiplayer issue with CTriggerCamera
Fixed broken alpha test on terrain affecting caves
Don't show the game over screen when running a debug scene
Added scenes/dev/greybox and a little hack: Scene has a "isDebug" flag on it, if ticked the game will not load the ocean, and weather will be disabled by default
Added atmospheric music no.21, deleted old stuff
- Portal timer and energy tweaks
- Portal timer text now flashes when low on time
Automated Linux DS Build #190
Automated Windows Build #190
Unlocked courts / chars
Added Cowboy intro
Automated Linux Build #190
Changed mount order to make breaking the game more difficult: Map > Addons > Gamemodes > VPK > ./GarrysMod > Games > ./download > Fallbacks (Workshop unchanged)
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
Merged male/female tshirt
FOR FUCK SAKE player prefab with temp damage version
FOR FUCK SAKE playership texture/material