197,429 Commits over 4,110 Days - 2.00cph!

9 Years Ago
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds - Applied new movement to spikeys - Added an alarm sound effect when low on portal energy
9 Years Ago
9 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
9 Years Ago
optimized bear model LODs
9 Years Ago
- Rooms can now specify a random range for how many weapon drops to assign to it's enemies - All invidivudal enemies have had chance to spawn weapons set to 0 - Lowered crates chance of weapon spawning
9 Years Ago
Fixed floor grill thinking it was a door updated phrases
9 Years Ago
Elvis - Smash main update, added smash body & stretch source
9 Years Ago
Elvis - Smash main update, added smash body & stretch
9 Years Ago
Fixed issue with BehaviourChain not completing properly Fixed flee destination calc being stupid Disabled ragdoll behaviour on animators entirely
9 Years Ago
-double click zoom
9 Years Ago
Added InCombat bool param to base animal anim controller and human controller Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
9 Years Ago
- Increased number of loot crates per room - Loot crates have less chance of dropping ammo
9 Years Ago
Fixed typo
9 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
9 Years Ago
ADS is fucked.
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
Network++ Save++
9 Years Ago
Tweaked distribution of rocks and bushes
9 Years Ago
Value noise decor placement parameters are now exposed in the inspector
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
-removed debugging message
9 Years Ago
-camerafixes fixes
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9 Years Ago
Automated Linux DS Build #191
9 Years Ago
Refactored racket stuff. Mavis and cowboy have their own racket scripts Added event to serve
bot
9 Years Ago
Automated Windows Build #191
bot
9 Years Ago
Automated OSX Build #191
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9 Years Ago
Automated Linux Build #191
9 Years Ago
Fixed a multiplayer issue with CTriggerCamera
9 Years Ago
Fixed broken alpha test on terrain affecting caves
9 Years Ago
More pre merge
9 Years Ago
testing wip
9 Years Ago
Don't show the game over screen when running a debug scene
9 Years Ago
Added scenes/dev/greybox and a little hack: Scene has a "isDebug" flag on it, if ticked the game will not load the ocean, and weather will be disabled by default
9 Years Ago
Added atmospheric music no.21, deleted old stuff
9 Years Ago
- Portal timer and energy tweaks - Portal timer text now flashes when low on time
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9 Years Ago
Automated Linux DS Build #190
9 Years Ago
pre merge
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9 Years Ago
Automated Windows Build #190
9 Years Ago
Unlocked courts / chars Added Cowboy intro
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9 Years Ago
Automated OSX Build #190
9 Years Ago
Updated bloom
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9 Years Ago
Automated Linux Build #190
9 Years Ago
Changed mount order to make breaking the game more difficult: Map > Addons > Gamemodes > VPK > ./GarrysMod > Games > ./download > Fallbacks (Workshop unchanged)
9 Years Ago
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
9 Years Ago
Missed some files
9 Years Ago
Merged male/female tshirt
9 Years Ago
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9 Years Ago
FOR FUCK SAKE player prefab with temp damage version FOR FUCK SAKE playership texture/material