200,023 Commits over 4,140 Days - 2.01cph!
UIequipment slots named by enum index
removed fx from network manager spawn list
Workshop icons are supersampled,, slightly better lighting
Added culling volumes to military tunnels
Updated Raknet test, connects, spawns players
* Added ITexture.__tostring
* Made IMaterial.__tostring consistent with the rest of __tostrings
Automated Linux Build #514
Automated Windows Build #514
Automated Linux DS Build #514
Reconnecting works better, kill / death works better.
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
ikari vertex painter script files
FOR FUCK SAKE ocean shader/mesh/texture
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
fixed overlapping UVs on the ak47 viewmodel / worldmodel
tweaked m92 worldmodel positioning
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WIP steamworks integration, a bunch of other fixes
Can manually re-render inventory icons
Fixed halterneck icon rendering (missing PropRenderer)
Fixed vehicle prefab issues
Merging in networking changes
Fixed issues with vehicle damage visuals
Revamped occludee handling + different path for static and dynamic occludees
Fixed a ton of bugs, data/thread aligment and occlusion accuracy
Fixed frame delay
Reduced output buffer size using minimum stride
Refactored parts of api + added namespace
Fixed grenade damage through walls (Rust-1466)
Structer high external gate terrain placement (RUST-1367)