200,039 Commits over 4,140 Days - 2.01cph!
Can manually re-render inventory icons
Fixed halterneck icon rendering (missing PropRenderer)
Fixed vehicle prefab issues
Merging in networking changes
Fixed issues with vehicle damage visuals
Revamped occludee handling + different path for static and dynamic occludees
Fixed a ton of bugs, data/thread aligment and occlusion accuracy
Fixed frame delay
Reduced output buffer size using minimum stride
Refactored parts of api + added namespace
Fixed grenade damage through walls (Rust-1466)
Structer high external gate terrain placement (RUST-1367)
Seperate games/steam ports
added some blank abilities
Reduced cave prevent building volumes
FOR FUCK SAKE ocean shader/texture
Restored -nosteam switch (for benchmarks)
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Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
Formatting fix, commented out auth stuff
Removed manual query response method
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Added server side reload cooldown verification
Network++
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
Removed callback we dont need
* Fixed game.CleanUpMap() crashing when called too early on a map with AI nodes
Automated Linux Build #515
Automated Windows Build #515
road_cones Models/LODs/COLs/Textures/Prefabs
Automated Linux DS Build #515
lots of cleain in items, keywords, tooltips