200,805 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Switched Race to 8 players Removed debug AI Fixed single player -> workshop
9 Years Ago
Cop AI aiming at targets
9 Years Ago
Cops can actually shoot
9 Years Ago
FOR FUCK SAKE ui
9 Years Ago
AI weapon shots do actual damage
9 Years Ago
More bullet firing work
9 Years Ago
Shot visuals from NPC weapons fired on the server now show up on client
9 Years Ago
More cop AI work
9 Years Ago
part 1
9 Years Ago
added hex blocks to unity scene, saved over unity city 2 with 1
9 Years Ago
Scene fix
9 Years Ago
Fixed NREs Updated Manifest Phrases
9 Years Ago
Harbor_1 overgrowth dressing backup
9 Years Ago
Validate unique asset ids on save
9 Years Ago
Ported id validation on save from Before
9 Years Ago
Cleanup
9 Years Ago
DataAssetEditorUtility menu item validation + rename
9 Years Ago
Ported validator from other proj
9 Years Ago
Tweaks
9 Years Ago
Fixed some weapons culling too early when thrown
9 Years Ago
more
9 Years Ago
Harbor_1 overgrowth dressing end
9 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
9 Years Ago
more
9 Years Ago
NPCs no longer respawn via FSM, NPCSpawner handles everything
9 Years Ago
added optimised hex pieces with hex collision to all prefabs in scene 2
9 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
9 Years Ago
more
9 Years Ago
Console system cleanup
9 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
9 Years Ago
Fixed errors on maps without terrain when placing beartrap Added sky to TestPlane When using GameSetup player spawns without having to wake
9 Years Ago
melee
9 Years Ago
more
9 Years Ago
Buffalo id reset
9 Years Ago
melee tweak
9 Years Ago
Validation tweaks
9 Years Ago
cleanup
9 Years Ago
Harbor_2 overgrowth dressing backup
9 Years Ago
Fixed dynamic shadow distance not updating
9 Years Ago
Fix
9 Years Ago
Hooked up most of the in game UI.
9 Years Ago
Water shaders fixes, global clamp value set in world manager config
9 Years Ago
More shader tweaks, global color. TOD sky color from global variable (pending ASE update)
9 Years Ago
More
9 Years Ago
tweak
9 Years Ago
Updated ASE to 0.3.2 dev001; fixed underscore added on global props Updated water_body_ASE
9 Years Ago
Added occluder to wall frame to avoid gaps Added occluder to hinged door, double hinged door and high external walls
9 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
9 Years Ago
FOR FUCK SAKE ui
9 Years Ago
FOR FUCK SAKE Fix UI