202,005 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
8 Years Ago
Damped collision
8 Years Ago
fixed up block 7
8 Years Ago
unicorn sauce
8 Years Ago
rocket greybox wip
8 Years Ago
fixed spinner placement hovering
8 Years Ago
MakeLuaNULLEntity forces userdata to use LC( Entity ) metatable
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8 Years Ago
Automated Linux Build #635
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8 Years Ago
Automated Linux DS Build #635
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8 Years Ago
Automated OSX Build #635
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8 Years Ago
Automated Windows Build #635
8 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
8 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
8 Years Ago
Fix missing silencer attach audioclip ref
8 Years Ago
fix for NRE when applying sign update after sign was destroyed
8 Years Ago
campfire with new system
8 Years Ago
added small refinery to both harbors
8 Years Ago
Machine process cleanup, wrappers store various animation options
8 Years Ago
More
8 Years Ago
Fixed BuildingView.GetMappingRenderer not working
8 Years Ago
Fixed bad durations on burn fuel process (hours, not minutes ;o)
8 Years Ago
FOR FUCK SAKE wip unit panel FOR FUCK SAKE unit icons stuff
8 Years Ago
FOR FUCK SAKE fix scene removing temp prefab
8 Years Ago
wip
8 Years Ago
Fixed editor-only black or glowing water artifacts at certain resolutions Removed redundant potential hw mip generation on some render textures Render texture script api call changes for forward compatibility
8 Years Ago
SmartObject interaction positions can be used by blocking units when trying to subscribe Various tweaks to fire related AI WIP building addons via radial menu
8 Years Ago
fixed spinner wheel occlusion
8 Years Ago
more editor stuff
8 Years Ago
Addons stuff
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Building data + editor fixes
8 Years Ago
Radial shows interactions from building addons
8 Years Ago
Data save
8 Years Ago
Toned down collision response, fixed keyboard reverse controls, added motion blur on boost
8 Years Ago
Machine processes check for dependencies on their Entity's parent
8 Years Ago
Data
8 Years Ago
Handling the change of CharacterMotorState in the new ProtoBuf implementation from struct to class, meaning every Move call returned was now pointing to the same address. Creating a new move state for each call instead.
8 Years Ago
Fix for class/struct bug
8 Years Ago
Temp override goes away if drug level one lower reaches addiction level 0
8 Years Ago
Added the base itemproducer. Need UI.
8 Years Ago
FOR FUCK SAKE unit panel
8 Years Ago
Interaction display handling improvements
8 Years Ago
Debug panel should only show active SmartObject Subscriptions
8 Years Ago
Merging in basic working drug system. No money is involved yet but drugs can be sold to NPCs and NPCs know what they want.
8 Years Ago
FOR FUCK SAKE icons/camera FOR FUCK SAKE wall texture FOR FUCK SAKE some file cleanup
8 Years Ago
FOR FUCK SAKE missing texture
8 Years Ago
Allow holding drug items while in vehicle
8 Years Ago
Merging in the latest from Main
8 Years Ago
added tunnel, half pipe, gib fences and lampposts to test_arena_3