202,265 Commits over 4,171 Days - 2.02cph!
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
Redesigned loot panel a bit. Now shows item description.
Fixed combat accuracy calculation to not be derpy.
Camera mode can be toggled with B key.
"Failed to load sound" will no longer spam or cause extreme FPS loss in case of looping sounds changing pitch, etc.
Automated Linux Build #661
Automated Windows Build #661
follow camera returns if the target is null
Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed
Rocket factory site / texturing pass / backup
Item decay progress;
Wearable uses similar calc to Buildings (Wearables have a rain resistence and armor)
Tool and Weapon components have a Use method, with some temporary calc using Skill values
Items that reach durability of 0 are destroyed. which records activity/spits UI notifications
EntityComponentParameters can override array of required component types, validated in editor
Touched a bunch of assets because of validation
Wearable no longer implements ITickable
Pretty sure player_motor doesn't need to token rigidbody anymore
Two seconds of invulnerability to collisions after exiting a vehicle.
Removed need for capsule collider on the server by using a different character controller setting.
animals align to terrain height/slope
animals try and face attack target
fixed rare issue where a dead helicopter could enter a strafe
Working on a new vehicle/player collision system that improves collisions and removes janky "pushing" vehicles around.
NPC push velocity updated to match player
Got NPC vehicle collisions working again
Fixed a bug where AI would stop walking their current path after their target died
Merging in a particular commit with an AI fix.
Minor ragdoll method edits.
Fixed NPC interaction bug
Spinner wheel sounds
Water lapping sound polish
backup/progress
bit of overgrowth for preview
Fixed RustBuilder not building all all platforms as debug build
Added OpenGL core to Windows (for asset bundles)
Player prefab, some follow camera field NonSerialized attribs
Fixed metal chest plate rig in prefab (RUST-1637)
Disabled follow camera tilt, now only adjusted via zoom curve.
Added movement input follow offset test
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
Resizing every speedtree without care or consideration
Fixed weapon_357 returning wrong hold type in Lua
Automated Linux Build #662
Automated Linux DS Build #662
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