200,680 Commits over 4,171 Days - 2.00cph!

3 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
3 Days Ago
3 Days Ago
merge from main
3 Days Ago
Bunch more locking wip
3 Days Ago
restore the fogginess when controlling autoturrets
3 Days Ago
new_menu -> main
3 Days Ago
Refresh rust plus button when menu opens rather than on player connect
3 Days Ago
Close the menu chat when the menu is closed
3 Days Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
3 Days Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
3 Days Ago
exported 3p flame thrower anims, tweaked holster postion
3 Days Ago
Added mask clipping support to UIBackgroundBlur
3 Days Ago
Fix tugboat lights LOD settings
3 Days Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
3 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
3 Days Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
3 Days Ago
Add random pitch to backpack hit sound
3 Days Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
3 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
3 Days Ago
Fixed more cases of overflowing padding on the interaction toast
3 Days Ago
Added FPBuild config and Jenkinsfile
3 Days Ago
new_menu -> main
3 Days Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
3 Days Ago
Add extra logs, and console commands to debug rust plus
3 Days Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
3 Days Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
3 Days Ago
Clean: dead variable Tests: none, trivial change
3 Days Ago
Updated Body and Gloves textures/mat
3 Days Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
3 Days Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
3 Days Ago
Hide 'friends' in connect modal when joining a development server
3 Days Ago
Dont bother animating progress bar scale on the new hero
3 Days Ago
Disable WearableRandomMaterial, was just an internal test
3 Days Ago
merge from stringpool_warnings_investigation
3 Days Ago
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3 Days Ago
Clean: fix code formatting Tests: none, trivial change
3 Days Ago
FriendsList is a UI_Window Added escape capture Cleanup
3 Days Ago
Updating pilot hazmat burstcloth settings
3 Days Ago
Merging food market barge shell meshes plus LODs
3 Days Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
3 Days Ago
merge from stringpool_warnings_investigation
3 Days Ago
Initial helmet variation setup
3 Days Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
3 Days Ago
Fixed checkout result layout issue
3 Days Ago
merge from new_menu
3 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
3 Days Ago
renamed pilot hazmat suit description to pilot suit
3 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
3 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping