193,455 Commits over 4,079 Days - 1.98cph!
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
merge from jungle_update/hunter_vision
Initial trail generation fixes
Kapok and mauritia billboard dithering fix attempt
Half Height Salvaged Bamboo Shelves - Fixed stacking
Fixed jungle ak vm errors
merge from minutes_played_fix
helicopter_targetting_nre -> main
Helicopter player targetting null check, it should never be null? But lets check just in case
Should fix frozen Heli and NRE spamming
exported edited vine swinging animations
Fixed buff started/ended logic
Bug Fix: Fixed the player skin rendering in the player preview screen
vine_double_descent_animation -> main
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
Jungle Rock - Added missing SFX paths
vine_viewmodel_demo_fix -> main
Ensure spectating player is in first person mode before showing the vine viewmodel
Jungle Rock - Increased icon brightness and saturation
vine_demo_scrubbing_fix -> main
Dont bother with coroutines if in a demo - way better experience
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
Set position rather than lerping if in demo
Don't ever leave render work queue (once added) if we are in a demo
vine_viewmodel_demo_fix -> main
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
Added hunter vision boost info in the consumable UI info panel
Also added the missing horse dung production boost
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
Additional UpgradingEnabled check
Removed logs in BaseMountable::AttemptMount LOS check
Fix foliage shader merge issue. Adjust placement count.
Big code clean up and mark up. GPU readback to job wip.
fix missing terrain textures in workshop editor scene
Fixed error when getting killed by outbreak scientist
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Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
Fix typo in croc death anim footstep sound notify
Possible FoliageDisplacement.ChangeLOD NRE fix
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
Prevented deploy/holster from firing without an instance in demos