193,455 Commits over 4,079 Days - 1.98cph!

9 Days Ago
merge from jungle_update
9 Days Ago
merge from main
9 Days Ago
merge from jungle_update
9 Days Ago
merge from jungle_dlc
9 Days Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
9 Days Ago
merge from jungle_update/hunter_vision
9 Days Ago
Initial trail generation fixes
10 Days Ago
Kapok and mauritia billboard dithering fix attempt
10 Days Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
10 Days Ago
Fixed jungle ak vm errors
10 Days Ago
merge from minutes_played_fix
10 Days Ago
helicopter_targetting_nre -> main
10 Days Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
10 Days Ago
exported edited vine swinging animations
10 Days Ago
Fixed buff started/ended logic
10 Days Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
10 Days Ago
vine_double_descent_animation -> main
10 Days Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
10 Days Ago
Jungle Rock - Added missing SFX paths
10 Days Ago
vine_viewmodel_demo_fix -> main
10 Days Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
10 Days Ago
Jungle Rock - Increased icon brightness and saturation
10 Days Ago
vine_demo_scrubbing_fix -> main
10 Days Ago
Dont bother with coroutines if in a demo - way better experience
10 Days Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
10 Days Ago
Set position rather than lerping if in demo
10 Days Ago
Don't ever leave render work queue (once added) if we are in a demo
10 Days Ago
merge from main
10 Days Ago
vine_viewmodel_demo_fix -> main
10 Days Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
10 Days Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
10 Days Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
10 Days Ago
Additional UpgradingEnabled check
10 Days Ago
Cleanup
10 Days Ago
Merge from main
10 Days Ago
Removed logs in BaseMountable::AttemptMount LOS check
10 Days Ago
Fix foliage shader merge issue. Adjust placement count.
10 Days Ago
Merge from main
10 Days Ago
Big code clean up and mark up. GPU readback to job wip.
10 Days Ago
fix missing terrain textures in workshop editor scene
10 Days Ago
Merge from jungle_update
10 Days Ago
Fixed error when getting killed by outbreak scientist
10 Days Ago
Progress
10 Days Ago
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10 Days Ago
Merge from jungle_update
10 Days Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
10 Days Ago
Fix typo in croc death anim footstep sound notify
10 Days Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
10 Days Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
10 Days Ago
Prevented deploy/holster from firing without an instance in demos