193,454 Commits over 4,079 Days - 1.98cph!

6 Days Ago
added corpse prefabs for wicker and bamboo barrels
6 Days Ago
merge from /jungle_storage_skin_fix
6 Days Ago
Replaced cocoknight gloves viewmodel material
6 Days Ago
Merge from main
6 Days Ago
Missed some billboard texture changes
6 Days Ago
Updated schizolobium with progress from friday
6 Days Ago
updated jungle ar icon
6 Days Ago
Merge from icon_render_export_fix
6 Days Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
6 Days Ago
merge from main
7 Days Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
7 Days Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
7 Days Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
7 Days Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
7 Days Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
7 Days Ago
Possible AdminPanel NRE fix
7 Days Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
7 Days Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
7 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
7 Days Ago
start of fixing corpse gibs for jungle barrel storage
7 Days Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
7 Days Ago
main -> vine_capsule_renderer
7 Days Ago
Missed files
7 Days Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
7 Days Ago
Missed files
7 Days Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
7 Days Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
7 Days Ago
main -> hackweek_syncvars
7 Days Ago
main ->syncvars
8 Days Ago
Include server version in F7 feedback
8 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
8 Days Ago
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8 Days Ago
8 Days Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
8 Days Ago
Enabled trail emission on sharks
8 Days Ago
Backup
8 Days Ago
merge from jungle_update
8 Days Ago
merge from jungle_dlc
9 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
9 Days Ago
beat chest gesture sounds
9 Days Ago
tiger sound class and falloff distance tweaks
9 Days Ago
quieter tree climbing sounds
9 Days Ago
ziggurat gate sounds
9 Days Ago
jungle ambience
9 Days Ago
merge from missingscripts_tool
9 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab