193,454 Commits over 4,079 Days - 1.98cph!

5 Days Ago
Fix corrupted file
5 Days Ago
OutbreakScientist Glasses Branding
5 Days Ago
Primitive indexed indirect render implementation for single material
5 Days Ago
Twilight & night settings.
5 Days Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
5 Days Ago
Remove a debug line, simplify DoSplash
5 Days Ago
Possible LiquidWeapon NRE fix
6 Days Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
6 Days Ago
Merge from jungle_update
6 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
6 Days Ago
▋▌▇▌▋▌█▉▌▌▍▉▆.█▆▅▇ ▄█▍ ▅▆▅▅▋▊ ▅▄▋ ▄▅▆▆▊ ▇▍▊▇▅▉ ▄▊▊▍ ▊▌█▅█▆▉▉ ▆ ▇▄▉ ▋▆▄▄, ▊▇▋▋▋ ▋▆▊▄ ▆█▍ ▍▍▍█▉ ▅█▍▆▄▊ ▉█▊▄ ▌▉▌▆▇▇ ▅▌▋▌ ▌▅▍▉▌▄▅▋▊ (▉▇█▊▍ ▉▋▅▋▉▊▆▇ ▅▊█▄ ▅▍▅▊▌ ▄▅▊▋▄ ▉██▍█ ▋▌▅▋ ▇▍▍▊▉ ▆▇▆▄▉▉▄▆ ▄ ▋▍▆▊▍▊ ▆▆▍▆ ▉▆▊▇▊▅ ██▄▍▄) ▅▆▆▉ █▉▌▅ ▄▅▄▇ ▇▊ ▄ ▆▅▍██ ▄▍ ▋▅▇▉▍▊ ▍▅ ▅ ▄▆▍▉▊ ▍▄ ▉▅█▅▍▅█ ▌▇ ▋▉'▌ ▇▉▉█▍▆▉▅▅▌ ▉▅▆▍ ▍▄▄█
6 Days Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
6 Days Ago
Merge from jungle_update/vine_pool
6 Days Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
6 Days Ago
Vine swinging tree and stump are now poolable
6 Days Ago
Merge from main
6 Days Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
6 Days Ago
Fixed keycards still showing as green for the local player in third person
6 Days Ago
merge from main
6 Days Ago
Fixed batteries incorrect charge left time
6 Days Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
6 Days Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
6 Days Ago
Equal, do not subscribing to delegate. Reduces some allocations.
6 Days Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
6 Days Ago
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6 Days Ago
fix jungle ambience playing offshore
6 Days Ago
boomerang_3p_hands_up_fix ➡️ main
6 Days Ago
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6 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
6 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
6 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
6 Days Ago
Unified wood log culling distances / some were being drawn way too far
6 Days Ago
More agressive LOD settings on all jungle bushes
6 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
6 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
6 Days Ago
Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
6 Days Ago
Fixed construction overlay weirdness.
6 Days Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
6 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
6 Days Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
6 Days Ago
Restored floor.stone.prefab, merge fuckery
6 Days Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
6 Days Ago
merge from main
6 Days Ago
Added new token for jungle rifle as it was sharing one with med rifle
6 Days Ago
Small mesh tweak
6 Days Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
6 Days Ago
Mop and Bucket feedback