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132,998 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Merge PhysicsLayerRevamp -> Aux2
3 Years Ago
Merge PhysicsLayerRevamp -> Main
3 Years Ago
prepared all diver ak prefabs
3 Years Ago
fixing blocker in trailer
3 Years Ago
ferry terminal S2P
3 Years Ago
full manfiest rebuild
3 Years Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
3 Years Ago
Merge from water5_final
3 Years Ago
Merge from water5_final
3 Years Ago
Merge from water5_final/shader-merge
3 Years Ago
Post-merge fixes
3 Years Ago
Cherry picked 83639, 83648, 83697, 83712
3 Years Ago
Changeset merge from shader-improvements
3 Years Ago
added tanks variants 2 and 3 to diver hazmat prefab
3 Years Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
3 Years Ago
Merge from water5_final
3 Years Ago
merge from tugboat
3 Years Ago
merge from ferry_terminal
3 Years Ago
Merge Tugboat -> Main. Adds driveable tugboats that spawn at harbour monuments.
3 Years Ago
Ik hands for tugboat, and visible arms when driving
3 Years Ago
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver
3 Years Ago
Use a different, simpler system for tugboat wheel rotation
3 Years Ago
Tugboat steering wheel turns
3 Years Ago
Implemented rope climb animation Enabled on all rope climb prefabs
3 Years Ago
Disabled the new "Forward" particle effect on RHIB until we have all changes merged (see Asana)
3 Years Ago
Optimizing overly expensive underwater bubbles & plankton WIP
3 Years Ago
Merge from diversuit
3 Years Ago
Fixed misassigned bones on new viewmodels
3 Years Ago
Skin icon
3 Years Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
3 Years Ago
divingsuit world model, prefab setup, icons
3 Years Ago
Use the version of tugboat_dirt_leaks from Tugboat branch
3 Years Ago
Merge Tugboat -> Aux2
3 Years Ago
Merge Main -> Aux2
3 Years Ago
One more tweak to controls LOD0 mesh
3 Years Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
3 Years Ago
Trying to profile an error that turned out to be corrupted asset bundles
3 Years Ago
Merge from water5_final
3 Years Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
3 Years Ago
Fixed various rendering issues with the torch on & off state. Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
3 Years Ago
Cherry picked 83701, 83708, 83709 => Standard override update, Decal Layer Masking
3 Years Ago
Cherry picked 83708, 83709 => Decal Layer Masking
3 Years Ago
Calibrated the brightness to match the vanilla torch
3 Years Ago
Fixed DecalLayerMask interacting with SSS materials
3 Years Ago
Added shader support for Decal Layer Mask
3 Years Ago
initial vm diver ak seaweed physics setup (disabled for now)
3 Years Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
3 Years Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
3 Years Ago
and the rest of the diver suit vm files files gg matt
3 Years Ago
diver suit view model prefab setup and added to item