reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Years Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
2 Years Ago
trying glass decal as masked, with front culling to soften the look
2 Years Ago
merge from main
2 Years Ago
Fixed smg showing shell in the magazine too early in the animation
2 Years Ago
Fixed error on cable UVs
2 Years Ago
Desaturated catapult hook albedo
2 Years Ago
Polish to battering ram. Added decal components to entity.
2 Years Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
2 Years Ago
disable Halloween Dungeon spawns
2 Years Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
2 Years Ago
reduced per-cube temp allocs
2 Years Ago
lookup workarounds for unapproved salvage sword and stone pickaxe
2 Years Ago
Update: Filter instrumenting anotations based on class and namespaces - Added reporting of class and namespace into annotation log Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit). Tests: pressed play in editor - saw the instrumentation logs
2 Years Ago
Fixed siege tower raising
2 Years Ago
Compile errors
2 Years Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
2 Years Ago
BRZone material visibility improvements.
2 Years Ago
Fixed gap in battering ram drivers seat
2 Years Ago
manifest
2 Years Ago
Merge from parent
2 Years Ago
Updated fuel gauge position and seat position on battering ram
2 Years Ago
Merge from mixingtable_click
2 Years Ago
Correctly respect max item stack sizes
2 Years Ago
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2 Years Ago
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2 Years Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
2 Years Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
2 Years Ago
Phrase update
2 Years Ago
Merge from main
2 Years Ago
Add backpack to render scene and setup render script.
2 Years Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
2 Years Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
2 Years Ago
Merge from main
2 Years Ago
Merge from ai_wolf_iteration
2 Years Ago
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2 Years Ago
Fix compile error on client
2 Years Ago
merge from t1smg
2 Years Ago
Remove debug ddraw text
2 Years Ago
Icons
2 Years Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
2 Years Ago
Clamps are now defined directly instead of as modified.
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter) Set up backpack holster position
2 Years Ago
Updated store media assets + preview prefabs
2 Years Ago
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
2 Years Ago
Fixed shield remaining in 3rd person hands while gesturing
2 Years Ago
Fixed 3rd person gestures not working due to animator updates
2 Years Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
2 Years Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix