reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Years Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
2 Years Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
2 Years Ago
Merge from cine_anims
2 Years Ago
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
2 Years Ago
merge from main -> qol_io_arrows
2 Years Ago
Merge from fix_community_ui_nre -> main
2 Years Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
2 Years Ago
Merge from cine_entities
2 Years Ago
Fixed material changes which altered emission of some cinematic point lights
2 Years Ago
Merge from gesturepack
2 Years Ago
Fixed RPS UI appearing in demos
2 Years Ago
Merge from main
2 Years Ago
Fixed a case where players couldn't interact with RPS games if they don't own the pack
2 Years Ago
Fixed gesture pack id Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
2 Years Ago
Fixed release interaction showing up for all clients and not only for the pulling player
2 Years Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
2 Years Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
2 Years Ago
Wip battering ram head install system
2 Years Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
2 Years Ago
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2 Years Ago
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2 Years Ago
siege tower bug fixes. added construction meshes
2 Years Ago
Update: Emit all 10 frames of snapshot - Also emitting UnityFrame as a CompleteEvent, so it's always visible in the profiler - UnityFrames are now numbered This produces a 160mb snapshot on Craggy (taken immediately after spawning), will need testing on larger worlds (and this is before proper labels) Tests: opened snapshot in perfetto - saw all 10 frames
2 Years Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
2 Years Ago
Update: Synthesize missing OnEnter profiling marks This restore the profile's structure Test: opened snapshot in perfetto
2 Years Ago
Added GraphicsSettings convar factory. Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
2 Years Ago
Update: first export of profiling snapshot - Also filtering out System and System.Core from annotation (otherwise we produce too much data, even for 1 frame) - Also added timestamp utility functions (as trace format requires micros) Not super reliable - need to post-process gathered data to get rid of torn marks Tests: opened trace in perfetto - although wonky, it's there
2 Years Ago
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2 Years Ago
More checks to small rock formations Increased radiuses on all small rock formation checks
2 Years Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
2 Years Ago
- Fixed weird starting health of doors - Healing any door heals them all
2 Years Ago
Update: minor improvements to ServerProfiler - Added a smidge more debug to track the growth of per-frame lazy storage - Added output of how long each frame took Tests: ran the perfsnapshot command
2 Years Ago
Ensured main door isnt able to be picked up
2 Years Ago
Update: add profile.perfsnapshot command Currently just outputs gathered marks telemetry for sanity checking - will expand more once happy with results. Tests: ran the command and confirmed output
2 Years Ago
Update: more improvements and debug to ServerProfiler - Added tracking of thread IDs - Only gather main thread marks (have thread races in my lock-free approach, so delaying this till later) - Add tracking of assemblies to which the method belongs - Filter our mscorlib assembly from instrumenting - rewrote code to use ref semantics Still chasing why consecurtive snapshots seem to double-up in size on frames 2-10. Tests: ran a bunch of profile snapshots (next frame) and looked at the output. It works but has above weird behavior.
2 Years Ago
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2 Years Ago
Battering ram back door wheels logic
2 Years Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
2 Years Ago
Fix wolf being unable to switch target
2 Years Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
2 Years Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
fixed cctv gibs not receiving proper materials
2 Years Ago
Separated digger arm scoop to submesh
2 Years Ago
assigned wooden shield viewmodel animator to improvised shield
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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