reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

2 Years Ago
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2 Years Ago
S2P cave_small_hard & cave_medium_hard - resolves oversized rock
2 Years Ago
merge from save_260
2 Years Ago
Added store icon
2 Years Ago
Merge from main
2 Years Ago
Merge from gesturepack
2 Years Ago
Icon quality improvements
2 Years Ago
Fix shields hud merge
2 Years Ago
Target normal orientation implemented.
2 Years Ago
merge from qol_io_arrows -> main
2 Years Ago
Fix IO arrows casting shadows
2 Years Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
2 Years Ago
Merge from main (for target normal align)
2 Years Ago
Merge from qol_io_arrows -> main
2 Years Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
2 Years Ago
Merge from gesturepack
2 Years Ago
Added a token to the rps gesture description
2 Years Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
2 Years Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
2 Years Ago
Updated item store previews - better RPS display
2 Years Ago
Merge from main
2 Years Ago
Add translation strings for the rps UI prompt Make the reset to default option in the options menu auto size to better fit longer languages
2 Years Ago
Fix IO arrows not updating when plugging in a wire
2 Years Ago
Fixed missing event receiver errors in the in-game shop
2 Years Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
2 Years Ago
t1 smg silenced gunshot
2 Years Ago
siege tower art update
2 Years Ago
merge from main -> qol_io_arrows
2 Years Ago
Battering ram impact effect based on hit material
2 Years Ago
merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
2 Years Ago
Fixed battering ram wheel axis after model change
2 Years Ago
Backpack model fixes for skinners
2 Years Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
2 Years Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
2 Years Ago
Siege tower doors can no longer be removed or opened by NPCs
2 Years Ago
Fixed broken LOD on arctic variant of one of the medium rock formations Added checks to small rock formations to prevent them from spawning on roads
2 Years Ago
If taken longer than a few seconds to raise the siege tower then gve up
2 Years Ago
sks and t1 smg - 3p mag dropping now working
2 Years Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
2 Years Ago
Battering ram can't damage building blocks above the stone grade
2 Years Ago
merge from main
2 Years Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
2 Years Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
2 Years Ago
Fixed catapult NRE when loading in incendiary ammo
2 Years Ago
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2 Years Ago
cleanup
2 Years Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well