130,655 Commits over 4,171 Days - 1.31cph!
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protobuf
wip memorybank serialization
Small optimisations when adding new groups / batches
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Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
PlaceCliffs, FoliageGrid and small fixes
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Added rain weather type to WeatherPreset
Added tool to run material setup in edit mode.
Fixed WeatherEffect update not properly starting after the loading screen
Enabled aurora borealis at night in the arctic biome
Server versions of weather.load, weather.reset and weather.report
Small typo, shouldn't affect anything
This was supposed to be commited
Particle grid emission rate also takes camera velocity into account
Better camera velocity offset in particle grid
Testing high collision quality on rain and snow
event fixes, start/stop design events, fixed test entity not being attackable.
Fixed climate system not initializing on the server (causing several NREs)
Fixed effect systems updating during the loading screen
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Fix wearable retargeting breaking when switching view modes
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Remaining new south-west & coastal road, fishing village.
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Bug fixes, frustum culling jobs etc.
Disabled all the automatic weather types for testing purposes
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall)
Disabled particle grid update altogether if it's not raining
Fixed rain and snow falling through water (collision mask adjustment)
Less convoluted SynchronizedClock implementation
More state container fixes and transition features.
Added console.erroroverlay toggle.
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
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Static hitch and trough for stables
Static horse saddle models/Prefab