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125,457 Commits over 4,079 Days - 1.28cph!

22 Days Ago
wind turbine sound update
22 Days Ago
merge from main
22 Days Ago
merge from main
22 Days Ago
Floating cities greybox progress Security tower greybox
22 Days Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
22 Days Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
22 Days Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
22 Days Ago
Merge from main
22 Days Ago
Fix a bug preventing the rotation arrow from restarting
22 Days Ago
Makes surprising scientists less inconsistent
22 Days Ago
Tie the state of the refresh button to the current ogoing search
22 Days Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
22 Days Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
22 Days Ago
Temporarily disable look at proc anim
22 Days Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
22 Days Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
22 Days Ago
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22 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
22 Days Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
22 Days Ago
Merge: from main
22 Days Ago
apply biome fog to cloud layer
22 Days Ago
Weather profile stuff
22 Days Ago
Merge from climate_volume_blending_fix
22 Days Ago
Merge from main
22 Days Ago
Compass animation update + adding camera movement
22 Days Ago
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
22 Days Ago
latest batch of textured props for trawler ship
22 Days Ago
Fixed owned items video fading issues when hovered
22 Days Ago
add biome fog ambient saturation mult to weather presets
22 Days Ago
Bugfix: MonumentBenchmark - clean-up CullingManager between monuments - Also reduced cool down frames to 5 from 10 That's all NREs for monuments done, hopefully none in standalone as well Tests: played MonumentBenchmark in editor
22 Days Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
22 Days Ago
main -> syncvar_demo_fix
22 Days Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
22 Days Ago
updated collision and prefabs of arrowbucket c and small bullet container b
22 Days Ago
Bugfix: MonumentBenchmark - clear dungeon entrance cache since we destroy them now Only 1 exception left Tests: MonumentBenchmark scene in editor
22 Days Ago
Compass skinning update and reasign bones in .viewmodel
22 Days Ago
small bullet container B variant
22 Days Ago
updated orientations of matresses added collision for each.
22 Days Ago
Bugfix: MonumentScene - create missing World.Config that some monuments rely upon Tests: ran the MonumentBenchmark in editor - less errors
22 Days Ago
Update: MonumentBenchmark - clean up any left-over prefabs Some monuments spawn dungeon entries or the like, and they stay in the scene after we start benching a different prefab. Tests: played MonumentBenchmark in editor
22 Days Ago
missed settings
22 Days Ago
Strip source generator depdencies from build
22 Days Ago
Update: speed up MonumentBenchmark - 10 frames to cool down instead of 5s - bench 60 frames instead of 120 per vantage stage Cuts down from 35m to 4m50s. Tests: played the MonumentBenchmark scene in editor
22 Days Ago
Update: MonumentBenchmark - bench all monuments instead of 3 Took 35minutes, need to reduce timers Tests: autobench in editor
22 Days Ago
Refactored takeovers to be overridable by item grids Takeovers custom inspector
22 Days Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
22 Days Ago
Always show icon and text when looking at dropped item, regardless of the crosshair mode setting
22 Days Ago
merge from patrol_heli_rideheight_increase
22 Days Ago
merge from patrolheli_watercrash_fix
22 Days Ago
merge from jungle_building_floor_fix