reporust_rebootcancel

145,247 Commits over 4,444 Days - 1.36cph!

11 Months Ago
Use selectable texcoords to fix vertex stream issues in build
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed offline store message not showing up when your net is offline
11 Months Ago
Add health threshold based speed reduction. Start reducing max thrust below this threshold, down to a minimum of 10% thrust.
11 Months Ago
Fixed limited tab scrollbar not working Tweaked weekly skin color generation
11 Months Ago
Fixed non scrappable items not showing their market price Fixed Wall Divider Pack loc conflict
11 Months Ago
Rebalance health contribution for boat pieces. Add some damage debug.
11 Months Ago
merge from new_menu
11 Months Ago
Tweak slider NRE fix
11 Months Ago
Restored F1 items menu, prefabed the item button that keeps ending up with nan values
11 Months Ago
Admin convar `global.god` (godmode) now displays GameUI when godmode is active https://files.facepunch.com/jacob/1b2411b1/Unity_l3B1S3MDpp.mp4 Includes new `global.godforceoffoverlay` convar to force disable the UI overlay when enabled to help when recording media
11 Months Ago
Refactor voiceline system to use audioclips instead of procedurally generating audio at runtime, todo now make cooldowns use voiceline type not exact text as id
11 Months Ago
merge from main
11 Months Ago
Restored header text for featured items Removed old item store code
11 Months Ago
Abyss loc fix
11 Months Ago
Bake windows placeholder robot voices into audioClips, as people get different voices depending on their machine, sometimes even female. It'll also be easier to replace with proper voice recordings before release.
11 Months Ago
merge from fogmethod1 (sky branch)
11 Months Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
11 Months Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
11 Months Ago
Handle dictionary/list/native collections/abstract classes.
11 Months Ago
Fix twitch drops text not working
11 Months Ago
new_menu -> main
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
NRE fix
11 Months Ago
Destroy generated map textures when disconnecting from a server
11 Months Ago
Hook up server wiped on loading screen
11 Months Ago
Hook up 'respawn' button Change out the cartoony map open animation
11 Months Ago
Null check before setting texture parameters in FoliageGrid
11 Months Ago
updated ejector seat mount position and player sitting anim
11 Months Ago
Prepare some voiceline variations so that they don't repeat the same things too much
11 Months Ago
Ejector seat - added LODs and gibs
11 Months Ago
Added a crude profiler that works in release builds
11 Months Ago
Rifle animation and entity updates
11 Months Ago
new_menu -> main
11 Months Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
11 Months Ago
new_menu -> main
11 Months Ago
Fix loading screen tags NRE
11 Months Ago
Swapped placeholder doors for static ones in food market barge
11 Months Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
11 Months Ago
new_menu -> main
11 Months Ago
Session Overlay
11 Months Ago
Fix loading screen having double tags again