reporust_rebootcancel

158,836 Commits over 4,566 Days - 1.45cph!

11 Months Ago
Collider fixes for plank and ramp, assign wood material
11 Months Ago
Bugfix: TriggerParentDelayedExit::SupportsTickSkipping was always evaluating to false - switched it to be off by default, as it was likely off during my earlier testing Tests: none, trivial change
11 Months Ago
Fixed some duplicate collider names on triangle ladder hatch
11 Months Ago
Merge: from main
11 Months Ago
changes on the throw icepick sounds
11 Months Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
11 Months Ago
Bugfix: don't try to delay unparenting when teleporting away from the boat Tests: built a small boat, spawned a player on it, turned on the engine, teleported away - didn't have the weird extra movement
11 Months Ago
Medical syringe animation updates
11 Months Ago
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
11 Months Ago
disable the begin/endContextRendering hooks on CommandBufferManager
11 Months Ago
update existing passes for pipeline changes
11 Months Ago
sync Rust.RenderPipeline changes
11 Months Ago
merge from workcart_canvas_fix
11 Months Ago
Removed the rogue canvas on workcart_aboveground prefab
11 Months Ago
axe throw audio changes
11 Months Ago
assigned rpg7 anim events to 3p reload anim
11 Months Ago
added lr300 space gun anim events to 3p reload/deploy anims
11 Months Ago
M92 textures polish
11 Months Ago
merge from blackjackmachine_optims
11 Months Ago
Reduced blackjack machine canvases culling distance
11 Months Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
11 Months Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
11 Months Ago
GetWorldVelocity of the boat once instead of for every block
11 Months Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
11 Months Ago
setup lr300 space animations for player update
11 Months Ago
added knife throw movement sounds
11 Months Ago
Additional profiling for boat water effects
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
11 Months Ago
Update: always record high and low percentile telemetry for non-game mode It's a smidge more data, but makes building dashboards easier Tests: none, trivial change
11 Months Ago
Bugfix: fix std_dev that could generate NaNs via sqrt of a negative number Tests: none, trivial change
11 Months Ago
Balanced darkness of metals in scrap component box
11 Months Ago
Testing re-adding rendererbatch to boat pieces
11 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
11 Months Ago
Bugfix: VerifyRays - avoid trying to read hit array outside of working area I asssumed we always call it with tightly-sized arrays, but it's not the case on client Tests: shot in the sky with a couple bursts - no NREs
11 Months Ago
M92 weapon refresh anim updates
11 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
11 Months Ago
merge from workcart_canvas_fix
11 Months Ago
Updated textures and model for scrap component box
11 Months Ago
merge from shotguntrap_optims/tests
11 Months Ago
merge from shotguntrap_optims
11 Months Ago
Fix server build
11 Months Ago
rebase on main
11 Months Ago
* Made switching Indirect Instancing at runtime more robust * Prevent some other possible exceptions * Avoid some unnecessary calls to MotionList
11 Months Ago
wood box - prefab tweaks
11 Months Ago
* Renamed TransformMemory to MotionList (as it should be) * Use managed HashSet instead of NativeHashSet because there seems to be no performance benefit to using native at the moment. * Fixed exception caused by removing elements from the set while iterating
11 Months Ago
Use negative handles for fallback memory
11 Months Ago
wood box - added greybox model, prefab initialization, item created, temp icon created, manifest updated, icon manifest updated, localization updated.
11 Months Ago
Remove InstanceHandle and use a simple integer instead