reporust_rebootcancel

158,836 Commits over 4,566 Days - 1.45cph!

10 Months Ago
Merge from main
10 Months Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
10 Months Ago
Merge from main
10 Months Ago
Inventory null check in Mailbox
10 Months Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
10 Months Ago
Only calculate position and scale once in ImpostorBatching
10 Months Ago
rebase on main
10 Months Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
10 Months Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
10 Months Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
10 Months Ago
Merge from main
10 Months Ago
█▄▍▇▌▉▉▅ ██▆▍▊██▉▋▋▅█▇▅█▉
10 Months Ago
▍▆▌▋▉ ▍▅ ▊▄▇▄▊▉ ▍▇▊ █▍▄▇▍█▍██
10 Months Ago
▇▍▅▉▄▄▋▅ ▍▍▆▌
10 Months Ago
10 Months Ago
10 Months Ago
10 Months Ago
Fixed a server only serialized field
10 Months Ago
merge from slots_optimize
10 Months Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
10 Months Ago
merge from main
10 Months Ago
▄▆▍▄▌▅▉ ▅▍▄▉ ▇▌▄█
10 Months Ago
▉▍▆▌█▆ ▅▊▌▊▋▉▆▉
10 Months Ago
10 Months Ago
10 Months Ago
10 Months Ago
▄▉▅▋▊▉ ▉▉▊▇▅▄▌▆
10 Months Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
10 Months Ago
merge from save280 - Staging wipe
10 Months Ago
▍ ▌▅▅▄▌▅█ █▌▇▄ █▆ ▉▍▅▌▇ █▅ ▉▆▊▇▊▉▋ ▄▇▌▇▊▄▆ ▆▅ ▇▅▆██▇▉▆▊ ▄▊▉▋▊█▇▇▇
10 Months Ago
█ ▆▅▍▊▆ ▌▌▅▄▊█
10 Months Ago
▊▄█▉▊▊▍▇▌ ▍▉▌▇▅
10 Months Ago
▅▋▋▇▆▋ ▉▌▊▊▋▄▊▉
10 Months Ago
Merging main with build_cache_redirect branch
10 Months Ago
network++ save++ persistance++
10 Months Ago
metal box texture adjustments
11 Months Ago
some painting QoL - add convar for brush size greater than 100, - changed redundant "reset rotation" button to instead "flatten rotation"
11 Months Ago
metal box wip
11 Months Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
11 Months Ago
Tweaked detail panel label styling
11 Months Ago
Fixed run test from json ignoring test parameters
11 Months Ago
Make resetstate remove the player from the advent calendar history
11 Months Ago
Militar Holosight refresh - Mesh and textures
11 Months Ago
Stopped the event overriding the newer session ID and redefined the older key to as a server session ID.
11 Months Ago
Update: adding a TODO to enable minor logic caching Tests: none, trivial change
11 Months Ago
Merge: from main
11 Months Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
11 Months Ago
Update: TriggerParentDelayedExit cleanup logic only runs when trigger is disabled We always ran cleanup when OnEmpty got invoked, even if decided to delay the exit, which disabled delay functionality Tests: built a wonky ship and jumped around gaps - parenting was in effect long enough
11 Months Ago
merge from adventcalendar_effect_fix
11 Months Ago
Fixed another plane in the same effect