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125,459 Commits over 4,079 Days - 1.28cph!

1 Year Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
1 Year Ago
Merge AttackHelicopterPreTurret -> Aux2
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Merge from global_networked_bases -> aux2 (bbq loot panel)
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Cherrypick 84979 (BeginWrite two new compute buffers)
1 Year Ago
Fix 2021 to use BeginWrite() & EndWrite() on the two new ComputeBuffers (IndirectArgs & InstanceOffsets)
1 Year Ago
Merge from nexus
1 Year Ago
Main cannon ground effect
1 Year Ago
Fix name conflict dll copy - where'd that come from, it was the right one Turn assembly version validation
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
#SERVER compile fixes
1 Year Ago
Add `use_command_buffers` command to toggle between Graphics.DrawMeshInstancedIndirect() and CommandBuffers Can use convar at runtime to switch back and forfth Added manually submitting draw calls back as CommandBuffers broke lighting & were slower after first iteration
1 Year Ago
New flaming ember/debris atlas, because that soft radial blob used everywhere has become pretty old.
1 Year Ago
Increased clearance on the overpass module entrance
1 Year Ago
Finally fixed the rendering so opaque geometry & shadows are kept in separate command buffers... although I would need to add the shadow commandbuffer to each light now
1 Year Ago
Missing girder in bucket_excavator_arm_end_COL
1 Year Ago
Missing quad sphere tank in collider
1 Year Ago
merge from main
1 Year Ago
oilrig S2P
1 Year Ago
fixed large oilrig interior collider issues
1 Year Ago
Merge from nexus
1 Year Ago
Network++
1 Year Ago
Add ferry avoid triggers to oil rigs
1 Year Ago
Add ferry avoid trigger to cargo ship
1 Year Ago
add clan table to bandit/outpost
1 Year Ago
Merge from main
1 Year Ago
Give name to the the instanced CommandBuffer & CommandBuffers created by `CommandBufferSystem` It now renders with the command buffer, just gotta figure out incorrect lighting, multiple meshes overlapping & lighting turning off every 1s
1 Year Ago
Cannon impact explosion WIP Muzzle iteration & naming consistency.
1 Year Ago
Merge from main
1 Year Ago
Updating macOS launcher for macOS Sonoma support
1 Year Ago
Default to development realm while testing in editor Add nexus.serverListRealm convar for overriding the realm to show in the server browser Update FP.Nexus to get the development realm
1 Year Ago
Submit DrawCalls via `CommandBuffer` instead of `Graphics.DrawMeshInstancedIndirect()` Hook `MainCamera.OnPreCull()` via a `InstancedCameraComponent` instead of static Action Change shaders to use a commandBuffer to get the start index of each drawcall instead of passing an index into each MaterialPropertyBlock (not completely done, more of a stash)
1 Year Ago
Remove instanced rendering from furnace & planters as they require an extra color to be passed in Some materials missed
1 Year Ago
Disable nexus.serverListEnabled by default in builds
1 Year Ago
merge from main
1 Year Ago
merge from auguest_art_bugfixes
1 Year Ago
reverted lootpanel.bbq prefab to known good version - Global S2P broke this?
1 Year Ago
merge from weapon_racks
1 Year Ago
Set correct textures for LargeWideWeaponRack.mat
1 Year Ago
merge from weapon_racks
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
See if small tweak fixes "virtual mesh not found"
1 Year Ago
Enabling material instancing on a few electrical materials (not custom instancing)