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125,477 Commits over 4,079 Days - 1.28cph!

2 Years Ago
Made monument topo bigger around road node
2 Years Ago
Network++
2 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
2 Years Ago
helmet variation 1 & 4 cinematic textures
2 Years Ago
Manifest
2 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
2 Years Ago
Tank 2 & 3 cinematic textures
2 Years Ago
Updated Vintage Alarm Clock, Vintage Wall Clock and Smoke Detectors to meet feedback
2 Years Ago
Ocean is slightly less transparent when shallow
2 Years Ago
Increased effect of diving mask in deep water
2 Years Ago
CylinderVar4 cinematic textures
2 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
2 Years Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
2 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
2 Years Ago
Vehicle auth system improvements
2 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
2 Years Ago
Cherry picked 84175, 84176 => Fixed base UV affected by emission UV; Emission toggle not disabling emission
2 Years Ago
Fixed Emission toggle not actually disabling emission
2 Years Ago
Fixed Base layer UV when Emission uses secondary UV
2 Years Ago
FT S2P
2 Years Ago
reverting to straight exit out of ferry terminal
2 Years Ago
Added helmet var 3 to cinematic rig, added helmet var 3 mats/4k textures
2 Years Ago
Fixed Emission toggle not disabling emission
2 Years Ago
Fixed Base layer UV when Emission uses secondary UV
2 Years Ago
added uv2 to tv and base emission texture updated textures
2 Years Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
2 Years Ago
merge from main
2 Years Ago
Fixed tugboat being destroyed when loaded from a save
2 Years Ago
added ao to salvaged ice pick
2 Years Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
2 Years Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
2 Years Ago
merge from building_skins_3
2 Years Ago
subtracting 81363 Moving all brick skin prefabs and meshes to content.private.bundle
2 Years Ago
merge from main
2 Years Ago
Allow timed explosives to attach to Tugboat
2 Years Ago
merge from main
2 Years Ago
Revert accidental tugboat HP change
2 Years Ago
merge from industrial
2 Years Ago
Added Prevent Building volume to base of tugboat, so you can't flip it over and start placing chairs on the bottom
2 Years Ago
Detached small wheel in cinematic rig
2 Years Ago
Abyss DLC item name and desc updates
2 Years Ago
FallbackWater material tweaks
2 Years Ago
Vehicle auth system baseline
2 Years Ago
Ferry terminal monument topology tweak
2 Years Ago
merge from main
2 Years Ago
save239 -> main
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Server fix
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
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